What are you working on currently? (2022)


WHY DOES IT LOOK GOOD

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Funnily enough, I just watched spirited away. Seems pretty accurate.

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Thanks, hope you enjoyed spirited away too.

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I will, I’ve most of the base game done, I just need to make the rest of the model and maps

I’m making a skyscrapper! This is Octo Tower, it is 300 meters tall and 46 meters wide and it has 55 floors.

It is so gigantic that Roblox can’t show its entire shadow! It has 4.283 Parts in total
Here are more pictures:

This tower was inspired by the “Freedom Tower” and the "Empire States"

Fun Facts:

  • If you fell from the top of the building, you would reach terminal velocity.
  • The name “Octo Tower” comes from Octogon Tower which was the name given for early sketches of the building which had a octogon shape.

Free Model Link:

Any name suggestions for this building are appreciated!

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How do you make the ui to adapt to screen size and also stay in the same position?

I am working on getting some new structures created for a few roleplay communities I am a developer for!


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Sounds cool and fun, I will definitely try the game out when it’s released.

My Eyes are crying to watch this, This is an Amazing Masterpiece!!! Roblox has finally become an 8K engine and optimised to become a great developing platform!!! :smiley:

Hi! Well, It’s been a long time since I posted anything, I am pretty much a newbie but I do have a few builds to showcase on blender!


A Low Poly Shop I created, Please don’t mind the letters :sweat: Took me 30 Mins!

A Living Room I made! Took me 40 mins!

Anyways! HALLOWEEN IS COMING!!!

I really wanna make a cool halloween build!

see you soon!!

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Unfortunately, I never ended up releasing this plugin just due to a lack of help fixing a few bugs, but, I used a fixed offset for the sidebar, and all I did if the text needed to be taller is select AutomaticSize Y for both the TextLabel and the Frame.

If you want to see how I do it without an explanation, I’d recommend looking at the repo: GitHub.com/ExperiencersInternational/AlertService

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it has been a while since i last posted, so here’s what i modelled and textured over the course of a day:

Calivier Industries Capristo KR-6
69K triangles (mostly due to the wires)
textured in substance painter

this is my own take on the krytac kriss vector, i hope you all find some interest in it!


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2 weapons I’ve been doing earlier

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Thank you! I’m glad someone is looking forward to it

Working on an endoskeleton :eyes:

RobloxScreenShot20221007_201811775

(this is for the garfield)

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I’m working on a test project called “Cash Killing”. The aim of the game is to either die for cash for kill for cash. You use cash to get more weapons and ways to die. This game is in very early stages of development. I have not even added the shop system, only ways to die or kill.

Game link: Cash Killing - Roblox
Trello link: Trello
Devforum Devlog link: Cash Killing (Devlog & Feedback)

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Recreating “W Pier”, located in Peterhead, Scotland.






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Currently working on a major update for my 3 year old obby. I started developing it in late 2019 and haven’t lost hope for it since then. I think it has evolved a lot since the first version. (It is on version 300 and something I think)

Game link: ⭐Fun Obby - Roblox

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just finished this one up, a chunk-generated map made up of 50x50 stud chunks on a 16x16 grid, generating a full map with minimal performance impact, and random X/Z orientation for a total 800x800 stud map.

Here’s a Demonstration video:

Since it’s a streamable video and it might stop working after a while, I also have a Twitter post where you can view the same video:

gorillaz makes good music
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Planning to make an anti-cheat that’s anti-dex, anti-remote spy, anti-decompiler, and anti-hook(IDK how to do this one lol)

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