There is honestly not much happening. There is a big procedurally generated island using smooth terrain (aka voxel terrain), which seems to massively pixelate, though. There are also some forests. Models taken from synty nature pack and Duvall drive packs. The bird of prey model that zooms around is nice.
Then there is a procedurally generated city. The models are taken from an old roblox demo. I had remove the interior of the houses and make a door, which load the interior dynamically when the door is opened. Otherwise, it slowed roblox to a crawl. Too many parts, I guess.
Then there is a lot of zombies. I grabbed humanoid descriptions from city people cars demo, and reworked a R15 zombie “endorsed” model.
Then there is a day-night script, with rain and thunder.
I guess it’s not really a game at this point. But it is possible to find a shotgun in the police car and shoot zombies. If you stay near the fire, they will stay back.
The attack animation is broken, it loops and cannot be stopped.
the engines at the back are ment to have a dumb design, with the rocket engine exhaust clearly damaging to the space station. This is because the space station’s lore includes it’s design being rushed by engineers.
Currently I’m working on a fangame of Slap Battles. I already posted about it but I scripted it now! It still in very early BETA because not everything works, but try to go in the blue portal to get a glove!
I am working on building my UGC Portfolio and have made a game with all the UGCs I want to upload someday, it’s not much YET but you can see me progress in my skills lol
Game: (25) UGC Concepts (Open) - Roblox
Here’s the other maps I’ve made. The arctic map is halfway done; It’s a larger map that has 2 paths instead of 1. Once I’m done with it, I’ll start on the final level for world 1.
A few days ago I finished my commission for Catalog Creations, as its name says, it is a game to customize your avatar, you can also ask for donations , it is currently in testing phase.