I forgot about my side project, Need for Drive. This is my project, where I learned how to make my custom A-CHASSIS cars.
Here are some screenshots I made:
I forgot about my side project, Need for Drive. This is my project, where I learned how to make my custom A-CHASSIS cars.
Here are some screenshots I made:
It looks great but sometimes it’s low-poly and sometimes it’s very realistic, so it’s illogical.
Except this point, very good work!
Is that low-poly? I found this very realistic!
Great!! I’d like a lot to play this game!! Can you send a link?
The game’s not out yet, but here is the link. Hopefully it’ll be out before the year ends.
edit: it’s out now
Thank you!
Have a good day, happy developing!
Hey everyone! today i did this Animation feel free to have fun with the Animation and use it or something lol.
Note: the Rig is not actually by me only the Animation. i know the hole reply/Post may seem like a joke but its not really only the Animation is so please dont get mad at me.
These are quixel assets. You can’t use them in a published game.
Yes, I know that. I am just using these as substitudes until I make my own.
To answer your question, the assets are low-poly because they don’t have very many polygons. They do look realistic, however, because of the textures used on them. Hope this answers your question.
First time using Blender! I used RoBuilder’s blender tutorial to learn blender. What are your thoughts?
Working on a Dungeon Quest styled game, currently I have the majority of the lobby done, and a few pets.
Plus some cool UI from an open-sourced UI pack:
Not bad at all for a first time! Although there could be a bit more definition at the knees, this is an amazing job my friend! You should try adding more features/physique to the character next. Might take it to the next level.
concept for enemy
god that is hella unstable
Currently attempting to implement my own custom GUI navigator.
So far it seems like it might work, but I still have a long way to go before I can test it.
Jeez, that’s creepy.
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