I doubt it’s going to turn out well, import, or be compatible with anything, but I’m attempting to modify the Blocky (beta Stevie Standard) head to have more “anime” eyes. For now, they don’t move or anything, and there are visual glitches when the eyebrows lower, which is annoying since I don’t know how I could fix that as the new eyes go into its head, unlike Stevie Standard’s “floating” eyes.
For those who may remember it, yes, this is a continuation of my dynamic head re-texturing; The mouth and eye textures are basically the same as they were then.
no waywoc 2023 so i’ll post here
but uh
so you know how require scripts use cframe animations? (by that i mean deleting the animate localscript from player and then manually changing c0 and c1 to make walk and idle animations)
nobody’s made a dance with it before, so i worked on that
i’ve made a system that can do that, and even made something do the california girls dance
anyways i recently listened to a certain song by IOSYS. i plan on recreating the funny dance in that song hint: funky ᗜˬᗜ
here’s a vid of an edgelord dancing to rubber band music (muted the vid, rubber band music was a bit obnoxious) now, i can safely say am the first nutcase to make an immortality lord do meme dances
So, it’s been a while since I started working on a system that allows me to use custom fonts on Studio. I must say, it was a really fun learning experience!
Here’s a showcase video of the module in action (SKIP TO 0:22)
Yes, I do plan to release a tutorial on how to do this (might take a while because of school, but I’ll try my best to release it ASAP)
going to add a feature to my game that adds strobe lights to every UI element and the only way to turn it off is to input the konami code in the first 8 seconds of gameplay
Also I just love all the little annoying fringe issues and senseless barriers and unhelpful changes and lack of features that have amassed over this platform over the last couple years that have me mad at the moment, such as the inability to tween models simply by tweening the origin position value, because the Origin-Position values on models are inaccessible through scripts, meaning I have to tween each of the 5 parts to a different position instead of just moving the model at once with one tween.
Or the studio editor panels utterly annihilating themselves if you open two projects. rant aside cant wait to abandon this one.