What are you working on currently? (2022)

Made my first UGC concept. I call it… A balanced diet.
(It’s chips in a bucket with sauce balanced on top)
Screen Shot 2022-02-15 at 4.15.07 pm

Screen Shot 2022-02-15 at 4.14.55 pm
(It needs some improvement)

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Hiking stuff

This look like a good place to camp!

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lightning too high rest all good

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:ghost:


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Made a roblox medieval house. Would be happy if someone turned this into a youtube video.
robloxapp-20220215-0935374.wmv (4.9 MB)
image

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Late, but here we go! Happy Valentine’s!

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Simple project trying to not extend 7,000 parts (without too many meshs or unions) with @robyly.




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Red Blob Games has excellent tutorials on how to implement pathfinding on 2d grids, both for squares and hexagons.

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Pretty creative job with changing the names, but in my opinion a vowel change or two here and there may not cut it (take this with a grain of salt. I know nothing about copyright)

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CURRENTLY MAKING A CUSTOMIZATION UI AND SCENERY FOR MY GAME TRIGGER HAPPY!!

THE UI INGAME IS BEING CHANGED

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Dessert city

The part count is 7472

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Started working on a minigames project, here’s some footage of the first 2 minigames I made:

Minigame 1: Survive melting marshmallows in a giant cup of hot cocoa!
meltymelt

Minigame 2: Avoid the tides while collecting the seashells they drop off!
ezgif-1-cc4d828bc8

As of now, I plan to make 40 of these for release, so you’ll probably see me posting a good bit on this thread in the coming months :smile:

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I Am Working On a Open-World Roleplaying Game, You Can See Some Of My GFX’s About The Game Im Working On


(My Game Is Not About Any Real-Life War Tragedies, It’s a Fictional War I Created.)

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I like the “Grass car” on the tires lol

The game is still private though. Can’t wait until it’s public again!

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Progress on the traditional Japanese house.

the tatami mats are still misaligned friggin dfasjfbeaw

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The Other 4…




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These look really charming, great work! The only recommendation I have is to try making the main red color on the lava blocks brighter. It would make them contrast with the environment more, along with making them look more dangerous (especially for the smaller lava blocks!)

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A week ago I almost finished my R6 Torso and Head tilt system!
It is ran on the client for the best performance as possible, it still needs some tweaking.

Methods used: Lerp, Raycast, Math operations, CFrameValue, NumberValue, RunService, and CFrame manipulation.

I’m going to post a youtube video of this because I can’t upload the video file here for some reason, I apologize for the video quality, the game is wip lol

(Video Link)

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I’ve been working on quite a few projects. I modelled and rigged my first hydra in blender and animated it through roblox. Also I have been working on quite a few mid poly weapons and renders that will be uploaded to when I get around to it. The green sword was not conceptually designed by me (kudos to the concept artist really like design), the other two were designed by me.


hydramove  (1)


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