Old School…
I’m working on a repaint of a bus of a local bus company in my village. It’s registered as “KA:ID 6454” and was ordered by Regiobus Stuttgart in 2001. It was the last ever produced “O405” by Mercedes-Benz / Evobus, one of the most sucessful bus type in the world. Here’s my repaint:
I’ve been jumping around the pages n all
but here is the games page
Make sure to like and follow
I just published a game that I have been working for soooo long… I just had no time to finalise a few things…
- Created: 8/20/2019
- Updated: 2/19/2022
Wow!!
But the idea is good and I would like to release it because the game is playable. More ideas are still being developed.
It is a puzzle game inspired by an old NES game. More features to come: a flying disk that exchanges the players, point system and bonus levels, difficulty system, timer…)
Any way…
Here is the game: Mirroria - Roblox
Here are a few screenshots
Decided to change the art style a bit by going for mid/high poly building. Here are two enterable buildings for my new FPS Map. Used some placeholder free models added (car) while I make my own.
Im working on Script Testing game
This game need update soo im currently working on it
-Rainy
Looks absolutely stunning, keep the work up.
I’m currently working to start my own GFX commissions, mainly focussing on logos, icons, game passes, badges and advertisements. I’ve started in December 2021, and have managed to create the following solely using PDN;
Logos;
Gamepasses;
( Game - [200+] 🌈 Super Rainbow Obby! - Roblox )
Ads;
Thumbnail;
I am currently taking commissions, and if you are interested then feel free to send me a message on the DevForums, or add my Discord - Vauron#6850
–Vauron
In our first public game, me and my brothers, it seems that our friends loved the game and are enjoying playing it with us
This is the game link if you want to try the game
I spent 90 minutes making this one pet.
What I spent the 90 minutes on
1. Actually modeling the pet
- Lots of detail.
- Had to redo things because it didn’t look good.
- Generally forgetting how blender works.
2. Making the fancy gradient texture
- I used blender to do this.
- Lots of shading nodes.
- I had to do this for each new gradient. (so for the body, the feet, the ears, etc.)
3. Baking the texture
- Textures need to be a single image to export to roblox.
- Gradient texture ~= Image texture
- Unwrap texture so that it doesn’t look like garbage and actually bakes properly.
- Redo baking 20 times because it still overlaps.
4. Texture details
- +Face
- +Spots
- +Any gradient that wasn’t the fancy noise gradient (so just the horns.)
5. Waiting for export
- Takes forever
- Just load already
- Rage
That’s pretty much why it takes 90 minutes for a single pet and why I’ve lost any sanity that I had left in these last 90 minutes.
im still bored
anyways heres some caustics
might make a video/tutorial if i actually find a streamlined process to do this.
EDIT: did a rectangle
not the best but it looks decent.
There’s a lot I’ve done with my game. Or, at least a lot of work, since these quality of life features are taken for granted.
First off, I began using Rojo with Visual Studio Code. Rojo is a tool that lets you sync your code into your game from outside Roblox Studio. If the idea of using an external code editor sounds like an unnecessary waste of time, you’re missing out. Having my scripts saved externally allows you to use tools like Git, as well as provide protection against Roblox Studio crashing! cough cough Roblox’s servers going down cough
Okay, now to talk about what’s been shown in the video above.
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Quick-stacking (at 0:00, 0:07, and 0:11 marks): Double-clicking quickly fills in whatever you’re currently holding with the same items in your inventory. Looks simple, right? Not really. Items in your inventory are weighted, with the slots with the lowest quantity of items being used to fill in your held item first. For example, if you have two slots with the same item types, one with 64, and the other with 10, the latter slot (10) would get prioritized.
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Splitting (at the 0:02 and 0:12 marks): You can split items in your hand across different slots evenly, with the remainder going back into your hand. Simple, right? Not really. I would give a better explanation here but I’ve forgotten what the issues were after trying to get quick-stacking to feel just right.
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Spreading (at the 0:05 and 0:08 marks): You can spread items in your hand into slots, either deliberately by right-clicking on each slot, or by right-clicking and dragging. Simple, right? Actually, yes, this one was simple.