What are you working on currently? (2022)

just gonna ask, does waywoc have to be roblox related? cus this isnt

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Got busy! Time for an update!

  • I was too focused on micromanaging my map. Hand placing all the houses meant that if I needed to fix the houses, I would have to redo them all. Work smarter, not harder! I junked that philosophy.
  • New map! First, I let an online program decide what the city looks like. I set out all the roads, plots for homes, and spots for tree. Then I let a script set up all the models while loading the game. The script is robust enough I can add houses and the whole thing will update!
  • Skeleton is in Roblox and animated. I just need to build a cemetery!
  • Sounds! I finally took some time to learn the basics of sounds. Some will be based on animations, and some will be ambient from the critters and landscape.
  • Also picked out some music! This was awful by itself, but once I added some background noise, it started coming together. I still need a good engine to swap music based on player-specific events.
  • More work on the horse and cart system, to make it more game friendly.
  • I see almost no mention of this in DevForum, but something I picked up from Unity courses: game moments! I was just chugging along and realized I had just made my first moment. Nothing special, but felt really cool!

My city so far, before script:

After Script:

My first game moment!

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a knock off of horrific housing cause my friends dared me:


not impressive but this is what i got from 2 days of work
image

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I’ve posted other stuff here about CAD, and those posts weren’t taken down. If this happens to be taken down, eh, whatever. Now I know.

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Made this shirt it’s my first. Not very proud…

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Kinda keeping it slow compared to last year. I have mainly been pushing the growth for my group and designing clothes. Overall, not much progress as I wanted because of school / etc, but I am still proud of my work so far! :smiley:

Make sure to put a water mark! What program did you use?

no, i’m just asking why it IS allowed since not roblox related

Started work on V1 of my Japanese restaurant, called Konomi. Fun. I am pretty proud of it so far.
image_2022-03-30_232228

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Theres something about procedural generation that gives me a developer dopamine
RobloxStudioBeta_26kOB0n7hw

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Pixlr. I usually add watermarks but this one isn’t needed as it’s my first design no one even wants to steal it lol

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A game where you play as a firefighter and do normal firefighter things, like using a Fireaxe.

too violent’ i say not violent enough!!!

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Update on the showcase me and my friend @aniskulllove are working on!




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Who’s in the mood for a romantic fantasy waltz?

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Idk, that gore might be a bit much it you’re planning on making a full blown game, but that’s just my suggestion. Still it looks amazing

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Pretty old, but a material UI thing I made a long time ago.

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First person advanced camera system with fall damage, camera shaking, and sprinting system:

Camera:

Sprinting:

Fall damage & Camera movement:

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After a long stretch of time; I’ve finally finished the core of Brutal’s co-op experience :smiley:
If you’ve got any features you think are missing, let me know!

https://www.roblox.com/games/9246522995/Update-CO-OP-BRUTAL#!/about

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Hmm… today I will add ‘firefighting’ elements to my ‘firefighting’ game.

Any feedback would be very appreciated.


I was trying to think of something to write here that was funny, but ended up making a 320+ word essay about exploitative mobile gaming advertisements because I had time to do it.

300+ Words Warning

You know how mobile game ads always show the ‘player’ in the ads losing? They do to manipulate a feature of the human condition - a desire to see things be done in a way that they view as ‘correct’. This trait was developed through evolution to ensure that mistakes would not be repeated due to experience or knowledge of actions and consequences. The subversion of this desire leads to negativity, which has the unfortunate effect of being more prevalent within our memory.

This results in associating the ad, and thus the game, with that thought. It is similar to how some brand advertisements have jingles or short motifs, such as a catchphrase or repeated logo or even a colour, to try and associate that with their product or brand. Examples being McDonalds, which has done this so effectively that I don’t even need to describe what their motif’s are.

The desire to make or witness a ‘correction’ of incorrect behavior can bubble into action - like ‘wow, this ad is so dumb. i bet i could do better than what that player did in it’, which is a subversion in of itself - the target being advertised to thinks they are being clever by showing themselves how to do something correctly, only to fall right into the advertiser’s claws by downloading the app, and playing.

Additionally, once we factor in the curiosity of repeated denial of ‘properly done’ satisfaction, attained by multiple advertisements for said game, one may download the game to rid themselves of the curiosity to see what options they have, and with what results those options yield.

And so, they fall into the trap set by the advertisers - they are not playing a game with occasional ads - they are watching ads with occasional gameplay.

Why did I write this? Because I had mobile gaming culture shock after getting two ads in one minute after so many years of ad-free PC gaming, and it made me angry!!1!


On a more productive note, I am now on break and have near infinite free time. I can now eat as much toast as I want.

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Me and my game studio are currently working on a new project Find the Timmy’s! Here are some sneak peaks of the game! (Game does NOT have badges)


Favorite the game to be there during the release! (Find the timmy's! - Roblox)

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