Working on a tower obby game! I haven’t released a game yet, but I have a good feeling about this one. Why do I not release games?
Because they are never quite ready.
Really nice. I have to ask, did you use tweening to move the NPC’s?
This is quite therapeutic. I love the visualizations!
Yep, used tweeting on the server. I’m trying to work on doing it on the client but it’s not a priority.
this is so snappy!! love it!!
vietnam war flashbacks to Rolling Green Galaxy
This looks awesome, what game is this for?
Currently try to improve animation on combat turn-base system and certain visual effect
Thanks! It’s for a 3D platformer game I’ve been (slowly) working on called Roblox Origins. I’ve posted about it a few times on past WAYWOC threads.
I have been working on a house for the last couple of days. The back needs a bit more detail, I will work on that.
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A navigation tool UI. The idea is that the player gets to use this to navigate when their visions are impaired in-game (i.e. smoke screens, underwater, driving without direct sight)
The piano/keyboard UI in my experience is good as-is, but it’s way too small to play it on mobile devices/touchscreens. I don’t know if I overdid it, but I made a new, larger version to fix this. From my testing, it feels like the keys are just large enough to press with my thumbs.
I think I might be able to script it so the dark/sharp keys shrink horizontally when it detects something other than touch input, so they look more like a real keyboard when they don’t need to be as large.
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A backrooms experience! I am working on it a long time ago, but now I’m working hard to achieve some “realism”:
Do you mind making a feedback about it?
Looks good, maybe try messing around with the lighting though.