It can be stressful at some points, since Roblox was obviously never made for this kind of stuff (Roblox Studio sometimes crashes whenever I try to render an image in high quality), but it can be a nice experience, I usually learn some cool techniques for GFXs.
I’m currently making this for my friends so I can improve my skills and at the same time it isn’t as frustrating because they understand if I have any problem with any creation.
That’s all I’ve been doing so far lately. Hope you guys like anything I made, I appreciate feedback!
I appreciate your words a lot. I made this on Roblox Studio, the reason why I choose that over Blender is because I am not motivated enough to learn how to use other programs (like Blender, being the one I hear the most), I prefer to stick with what I currently know and see if I can learn something new if I really need to apply something specific that the current tools I have don’t let me or my experience limit me.
I am creating a community source where it can give you tools through new features of Roblox!
Right now, it is in a model system that contains a little script who puts all of the information in its position once a player joins the experience, however, everything is going to be transformed into a plugin with optimisation:
Obby Tycoon is a combination of Obbies and Tycoons (hence the name). The player purchases the obbies, and an NPC will complete it, earning the player money! The NPCs will also occasionally fail the obby, bringing a slight RNG aspect into the game!
When will it be released?
Based on the current progress, I would say that it will be finished and released in a couple of months time!
Currently, I have made 59 of the 60 obbies I intend to have for launch, plus most of the backend.
The game is now in the final stages. It has been posted to Creations Feedback. After the feedback stage, the game will be fully released!
If you are interested, you can join the Roblox group for it here, or the Discord group for it here!
My friends were preparing for a real-life project, and it was seemingly not worth knocking off the money, so they demanded I simulate their project of whose idea they originally came up with. Proven, you could create physics-related jobs with the Roblox engine. I couldn’t have created this simulation if the engine didn’t exist. This took me months to accomplish the simulation. Here is the footage of the simulation and the link to it (it doesn’t fully support English for now).