Model of the Day 63
NPC podium
Portfolio: Kristina's Portfolio
python, c, c+±roblox transpiler
Testing things with lighting.
Poll for fun! Which one do you think looks the best?
0 voters
I’m in the middle of reimaging a home I made two years ago! It still has a long way to go, but it’s going pretty smooth. You can also find a short gif of the progress of the home here.
Fun little circular timer animation using halves of circles in a specific way.
To celebrate the 100th Anniversary of the Republic of Turkey, we are planning to visit Anıtkabir, the mausoleum of Mustafa Kemal Atatürk, the founder of the Turkish Republic, as a virtual museum.
Devforum topic
Places currently marked in yellow are complete
I’m stumped How are you achieving this? Are you using ClipDescendents and gradually scaling the parent frame towards the center?
After two years, I released my game Finders Keepers!
… to lukewarm reception, at best. Feel free to check it out at Finders Keepers - Roblox and give me your thoughts!
Really loving these photos! If it’s not too much to ask, is this ship modelled from somewhere and if so what is it called?
I would do it using a half circle to cover part of another half circle then once it gets to the halfway point flip the covering half circle and its colors:
That is really clever! Keep the great (and smart) work up!
My team lead commissioned someone to mode the ship loosely based on the Pirates of the Caribbean movies’ adaptation of the Black Pearl
Finally Announcing what I am working on (give feedback, rate it, and give ideas! - #2 by eeveelinknugget In this post I say what I am working on this year (Probably the only project I have time to do this year due to how much effort I am putting)
Hello fellow developers,
I wanted to provide an update on my ongoing project centered around a First World War game in Roblox. Although it has been a challenging endeavor due to my scripting skills, I have made significant progress over the past few months, with a brief hiatus that lasted until last week.
One of the major milestones I achieved was successfully implementing functional gas masks for both factions. It took considerable effort and assistance from others, but I eventually managed to get them working as intended. However, I decided to remove the gas element from the game as it was merely lingering up and down the map. Currently, I’m actively exploring methods to enable players to fire gas shells via artillery, as this would add an immersive layer to the gameplay.
In terms of content, I have estimated that upon completion, players will have access to approximately 3 kilometers of meticulously detailed trenches to explore. However, please note that there is still much work to be done. My plan includes incorporating essential features such as a main menu, shop functionality, and a “choose class” graphical user interface. At this stage, I would estimate the game’s completion to be around 40%.
I am open to constructive feedback and would greatly appreciate your thoughts on the progress made thus far. Your input will undoubtedly contribute to the refinement and enhancement of the overall gaming experience.
Thank you for your attention, and I eagerly await your valuable insights.
Best regards,
UberQuest