Working on a restaurant game!
The building:
The lobby:
The spawn location:
Hope you guys like it!
My first test for using barycentric coordinates to color in a shape was a success.
My next experiment will be coloring a filled-in triangle (I used a wireframe for this one), followed by using colors that aren’t just Red, Green, and Blue.
There’s a game on Roblox called “Magic Training” by serphos, which is a FFA game based off of Harry Potter spells. The game had major changes in 2019/2020 which made it completely different and more modern.
I personally enjoyed the older version of the game from 2016-2019 more (and I heard a lot of people felt the same way), so I decided to recreate it. I used my own memories and looked at over a hundred old YouTube videos to remember exactly how each of the 50+ unique spells in the game worked and implemented them into my own game. It’s not perfect, but I think it’s enough to help older fans of the game relive the nostalgic wizarding experiences that they had many years ago.
I tried making an aurora using beams!
Might make a resource or tutorial post/topic for it - it might be tweaked and changed a little more before that is. Anyone interested?
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Today, I noticed that NumberSequence and ColorSequence values output a weird series of numbers when printed, which obviously represent each point’s position (0-1), their value, then a 0 (for some reason, padding?).
It’s pointless, but I’ve made a small utility that takes one of these strings and tries to show its contents as text that you can copy, and for color sequences, a gradient is also shown beside that.
A gradient is always shown, even for NumberSequences; In this case, it’s shown as a horizontal greyscale gradient, where 0 is black and 1+ is white.
The gradient’s keypoints are always sorted internally before it’s displayed, so you can even list the sequence’s points out of order and it’ll still appear correctly as a gradient. Here, I defined the color sequence as blue (position = 1) then orange (position= 0). This is meant to be a gradient from orange to blue, and it is shown that way despite defining the points in reverse order.
There are bugs in the utility, though. If you make a NumberSequence that uses 15 numbers, the script will think it’s a ColorSequence and show an error. (I need to check for how often that a zero appears in the sequence and use that to determine which kind of sequence that it is, instead of just checking for how many numbers that it uses.
This bug has been fixed!
If anyone wants to try it out, here it is:
Try pasting this sequence into the utility to see what it becomes!
0 0.972549 0.698039 0.698039 0 0.125 0.835294 0.972549 0.698039 0 0.25 0.698039 0.972549 0.972549 0 0.375 0.835294 0.698039 0.972549 0 0.5 0.972549 0.698039 0.698039 0 0.625 0.835294 0.972549 0.698039 0 0.75 0.698039 0.972549 0.972549 0 0.875 0.835294 0.698039 0.972549 0 1 0.972549 0.698039 0.698039 0
How it will look like when u join:
yo you the guy making the animal jam game yeah? looks rly cool so far
So you’re practicing creating an army of robots to re the world? Good idea
I am back once again after 2 months, i did take a break for like 1 month but progress has been made!
like for example we finally found a name and 50% done with the monster model
Im currently doing some thumbnails.
Here are some Photos:
Main Menu:
The Parking Lot:
Complex 1:
And one of the Thumbnails:
Please dont overhype the game too much since me and my team have never done a project this big and we dont have a high budget.
I implemented a feature that lets players buy bricks and blocky furniture using tokens earned from arcade games. Each player gets a plot of land where he can build his own house (or anything else), and it saves automatically when the player is done building or leaves the game. It seems to work well, but there still may be bugs.
I actually thought for a sec that was real for a sec untill I saw the roblox character model great job at tricking me holy
This building kinda gives me The Sims 3 Late Night vibes for some reason.
Rimworld esque notification system.