I added variable level of detail to my procedural terrain game so that I could make the view distance pretty long:
Heres what the full field looks like from above:
Your usage of meshes and refraining from spamming studs and inlets all over is excellent; I’ll certainly be taking some notes on your build there for my future crappost builds.
Absolutely flattered
Thank you for the kind words and good luck on your future crappost builds
Chase scene for a game…
Please, tell me if theres anything i can add…
(Sorry for bad video quality, and yes, the monster model DOES look terrible but only because i didnt spend much time on it)
I have made so far 20% progress
Seems familiar… Doors inspiration?
I really like it though.
Haha… the end is a doors inspiration… but everything else i made up by myself
Your game’s UI is so stylish and smooth. Very cool game! I had fun playing with you.
Im actually trying to remake real windows 10 in roblox
project has almost an year! (i started working on it in early 2022, but i created it in 2021)
its ripoff lol
some of thumbnails im literally unable to upload in roblox because im getting warned by publishing “real” windows 10 screenshots lol