What are you working on currently? (2023)

After making some edits to its lower torso and hand parts, I decided that my custom character was ready for importing into Roblox Studio! I made sure that all UV maps were correct (and even flipped the left arm and leg’s mappings so they’re consistent with the right ones, something a couple of Roblox’s official bundles didn’t do), then imported all 15 parts into the studio.

After all of that work, seeing the character model floating above my baseplate feels like my reward for completing this task. Check it out for yourself:
PMMCustomCharacter_NearFinalWIP.jpeg
:woot:Isn’t it beautiful, in some ways?

Anyways, it isn’t actually finished yet. The last step is to add all of the standard R15 joint attachments to all of the body parts. I didn’t use Roblox’s intended avatar importing feature because I want to ensure that all of them are placed precisely where they need to be. Once that’s done, I’ll write one final post about my character model, probably showcasing classic clothing and how it maps to it as a whole.

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