What are you working on currently? (2023)

:melting_face:

2 Likes

I made an A* pathfinding algorithm a few years ago, but it had a few problems with it, and so I decided to just completely re-write it.

9 Likes

a sort of ghost hunting horror game.




2 Likes




Making a realistic city with bladerunner/distopia style

8 Likes

Underground complex






Devlog Here

7 Likes

9 Likes

silly little third person perspective short dialogue thing using surfaceuis and a part because billboard gui’s SUCK, as stated by this little fellow…

7 Likes

Working on a new christmas themed UGC concept. Do you have more ideas? Please let me know bellow what I should try to make!


image


5 Likes

A Match Triple Ball clone, kind of a prototype stage, published last night.

1 Like

A procedural planet generator. (Very early stages)

7 Likes




18 Likes

Goofing around with winter event mechanics

Now I will have to add throwables during every event to get more out of snowball code :slight_smile:

6 Likes

A frankly way too advanced medical system that makes the game unfun lol (but who doesn’t love torturing the playerbase)


Icon designs are not by me btw

7 Likes

New Trams for my Game. ÖPNV-Simulator


7 Likes

5 Likes

Reactor game, gotten alot better from my first attempts

9 Likes

:mountain:

Part Count: 2948 :face_with_spiral_eyes: (I individually placed every single one)



14 Likes

Snowy Day :snowflake:





29 Likes

A skybox and some slight lighting / fog effects would probably look great added to that

2 Likes