It looks great! Good job, that’s actually something that’s very hard to do, how did you do that in the first place?
(You should’ve written “Stop posting about Baller”, or “ Why are we still here? Just to suffer? Every night, I can feel my leg… and my arm… even my fingers. The body I’ve lost… the comrades I’ve lost… won’t stop hurting… It’s like they’re all still there. You feel it, too, don’t you? I’m gonna make them give back our past.”)
I am currently working on a first person action adventure horror game known as “CLASSROOMS.”
CLASSROOMS is my first major game project and it’s the first game I’m working on legitimately. I’ve made various other games before. Back then, I thought they looked pretty good. No one played them. In reality, they looked worse than bad. Right now I am learning how to code with Lua and the basics of the Lua programming language. Hopefully his will be a good first person horror game. This game has some inspirations from various other games but uses zero concepts or assets from them. This game will be a solo project with 0% free models inserted from the toolbox. All models will be made by me.
Currently, I am working on a set of contracted building commissions!
The theme is an apocalyptic abandoned city. First time I’ve created such a thing so I’m very excited to see what the future brings, so far I’ve had a very fun time!
I’ve been working super hard on a stylish menu set and it’s nearly complete, so I’ve been working with my team of translators to start using Roblox’s localisation tools! So happy to offer my game to international players who speak various languages
Been procastinating hard after I last posted in 2022’s WAYWOC, but I managed to muster up enough willpower to continue working on my car game project.
Recently I’ve spent some time tweaking the handling of the sedan, getting rid of lag and making visual effects for collisions, lights, skidding, scraping and water.
Still have lots of things left to do, like making a proper map and a new sedan model.