Currently working on a simple Gas Station.
A game with natural generation tanks and more
New Mini Chef model
(the new model is completely made using solid modeling A.K.A. Unions, negate, etc.)
Really cool game! Iâve been also working on a sandbox game like that! Although I canât show anything yet as there is a bunch of features I havenât added. Keep up the good work bro!
Testing instant transition (also ignore activation windows I am too lazy to activate it)
Woah, I love that font! Can you please tell me the name of that font? Also I donât think your UI is bad, it is pretty decent!
Made speedcore, but got something else as the result.
Sorry for the reply mistake DoubleBubblegumPoppy.
bro i dont belive you this is literally real life
Seriously though, you got some serious talent. Good job!
What did you use to make this song, if you donât mind me asking?
The font is called:Sedgwick Ave Display.
Project Magical Mary: Skin Tones
Itâs nothing major (and isnât something that I can really make use of since my experience doesnât have its character editor yet), but here are two âgradient swatchesâ/ranges that could be used when the playerâs picking their skin tone.
The second gradient ran into the 20-keypoint limit that ColorSequences have (which I didnât know about until today), but it still looks fine.
I think it would work like in Sims 3, where you use a slider to pick your simâs skin tone, able to choose from a handful of gradients.
Are my ranges diverse enough? My own characters would only use skin tones between the second and fourth points in the first gradient, but I think the extra areas beyond that range seem good.
I think using sliders for skin tones is better than, say, Royale Highâs swatches, which remind me of Sims 2. Iâm assuming the paintbrush button opens their color picker, which is probably even better for players that needed a specific skin tone that isnât in the list, but sliders are the second-best option for me.
(This is a screenshot of Royale High.)
A Minor Utility Update
It seemed like it would be a good idea to go ahead and account for this limit in my ColorSequence & NumberSequence String Parsing Utility. Now, if a sequence is detected as using 21 or more points, a specific error will be shown.
How does the 20-point gradient look in the utility?
Since this is a ColorSequence, those that remember my ColorSequence & NumberSequence Parsing Utility may wonder what this 20-point gradient would look like if I imported it into it. Well, here it is; Isnât it pretty?
And hereâs the details it outputs about the gradient:
This is a ColorSequence with 20 points.
POINT 1/20
Position: 0
Color: 0.901961, 0.784314, 0.8
POINT 2/20
Position: 0.05
Color: 1, 0.670588, 0.698039
POINT 3/20
Position: 0.1
Color: 1, 0.54902, 0.54902
POINT 4/20
Position: 0.15
Color: 0.917647, 0.439216, 0.403922
POINT 5/20
Position: 0.249
Color: 0.619608, 0.192157, 0.105882
POINT 6/20
Position: 0.25
Color: 0.878431, 0.886275, 0.74902
POINT 7/20
Position: 0.3
Color: 0.792157, 0.909804, 0.666667
POINT 8/20
Position: 0.35
Color: 0.588235, 0.819608, 0.54902
POINT 9/20
Position: 0.4
Color: 0.403922, 0.741176, 0.415686
POINT 10/20
Position: 0.499
Color: 0.176471, 0.552941, 0.427451
POINT 11/20
Position: 0.5
Color: 0.729412, 0.87451, 0.85098
POINT 12/20
Position: 0.55
Color: 0.603922, 0.847059, 0.901961
POINT 13/20
Position: 0.6
Color: 0.486275, 0.709804, 0.901961
POINT 14/20
Position: 0.7
Color: 0.439216, 0.505882, 0.87451
POINT 15/20
Position: 0.749
Color: 0.223529, 0.321569, 0.647059
POINT 16/20
Position: 0.75
Color: 0.933333, 0.780392, 0.839216
POINT 17/20
Position: 0.825
Color: 1, 0.670588, 0.819608
POINT 18/20
Position: 0.883
Color: 0.937255, 0.494118, 0.854902
POINT 19/20
Position: 0.933
Color: 0.772549, 0.435294, 0.917647
POINT 20/20
Position: 1
Color: 0.533333, 0.301961, 0.721569
Parsing done by JoyfulFlowerMary's ColorSequence & NumberSequence String Parser.
Iâve working on Super Build Race a 2D game just like the game Ultimate Chicken Horse, the game is mostly done, I still want to build more contraptions and maps, but other than that itâs pretty much good to go, just got to figure out how to get it jump started. Iâve had a lot of fun playing it with siblings and friends, so hopefully it will be fun for others.
FL studio producer edition, sorry for late response.
the camera effects are cool and also i like how you made your own grass instead of just robloxâs and how it reacts when you step on it. it reminds me of hello neighbor for some reason which i dont love that game but still this is cool