simulator, but not just the same reused click over and over again its gonna have some meat on its bones
This looks amazing! From the lighting, to the buildings. It’s a really good map!
Thank you! I am a solo developer so it takes a while!
Woah !! That looks incredible
Been working on my first ever module that is planned to be public in the future.
I call it DialogService, and I want it to be the ZonePlus of dialog.
Here’s an in development demo:
How did you do this???
GIF decoder now finally works. Only thing to consider or worry about is the loading times. The loader somewhat blocks the main thread causing massive lag spikes
Now I just need to test it on even more GIFs!
i think that got open sourced
Just the mouse code: https://github.com/AdvancedOpenGL/2015-old/blob/main/src/ServerScriptService/ClassicServer/ClassicClient/Tweaks/MouseScript.lua
That entire project: https://github.com/AdvancedOpenGL/2015-old
I need to rewrite that spaghetti mess though since it was laggy and full of memory leaks
will do something similar to the 2012 engine’s rewrite that made it have basically no memory or performance impact
Automatic train game, still work in progress
Why can’t you just do mouse.Icon???
that breaks stuff a lot
also changes back to a roblox one when hovering over GUIs
Since last year, I’ve been working on a voxel building game! You can build with friends, engage in PvP, or live on the edge and fight off monsters! It features an isometric camera toggle, tons of disasters, and more. Launch is tomorrow at 4pm EST and here’s a link to the Discord:
I’m working on a game called “Noodle time” A pretty cool game, i actually just made a post about it, lol
me and my good buddy chat gpt are working on an arcade style zombie game (“zombies: arcade”)
This looks great! Just one question, when does everyone in the thumbnail look like they’re all using the Steven bundle?
Thank you! All players load in with the Steven bundle + their own body colors/accessories, helps with the Minecraft/voxel aesthetic
Drop the toolbox assets, and learn to make assets yourself. Trust me when I say this; it will make all the more difference in not only your game, but also your development skills!