all i could take before my pc exploded but it was really good even on 1 graphics
only like the plants and stuff, the actual build is original
gimme your robux
all i could take before my pc exploded but it was really good even on 1 graphics
only like the plants and stuff, the actual build is original
gimme your robux
This is possibly the best game I’ve ever seen. You need to make more games!
did you join it? pretty cool design huh?
it wasn’t even my game lol i found it
Really cool, ive been working on the same type of system with the whole world but as a flight simulator, how did you get the costlines or when the water and terrain collide really smooth, And how did you caculate the water height i tryed Y0 and the thinnest size i could but it was not accurate any tips?
speed up the tweens, it will make it look 10x better trust me
I attempted that and that actually broke it and im not sure why that happened so ill come back to fixing that before release.
For water, I used map tiles where water areas are represented by a specific color. I simply check the RGB values to identify water regions and assign the appropriate materials. For instance, OpenStreetMap tiles mark lakes, rivers, and oceans with the color RGB(170, 211, 223)
(example tile: https://tile.openstreetmap.org/15/63/42.png).
This does require an extra HTTP request, but it worked well for me.
As for water depth, I didn’t implement actual depth. Instead, I just placed a layer of sand beneath the water, giving the appearance of a shallow surface.
If you want to add depth, one approach is to calculate the distance from each water pixel to the nearest non-water pixel. This could give you a depth value based on proximity. However, this method is computationally heavy. Using a flood-fill algorithm might optimize it, but I found it unnecessary for my project.
I use voxel terrain, so this might work differently if you’re using meshes or parts.
is voxel terrain roblox terrain and if it is, is it efficent ?
and also what terrain api do you use i dont like mapbox since its commericai and cost money (i use the rgb terrain one and satelite and combine them)
true, also used editable image to display the image
Make the ui corners a little less rounded or add a bigger padding inside the buttons
About voxel terrain, It is roblox terrain, In performance its not efficient (Mostly coding it) if you are gonna use it for large scales, But it is really detailed if you know how to put stuff together with it, Like foilage:
Now, About the terrain apis, For elevations i use tilezen (aka nextzen), Its free to use and they have a documentation for it:
For satellite, I found out that HERE maps has this url to get the satellite imagery. Im not sure if its meant to be free, But i mean its there so might as well use it until they find out.
Oh my gosh, I was not expecting it to be that beautiful.
You did an amazing job with the symmetry, the lighting, and the PBR is top-notch.
Great work!!
Thanks for the apis but how are you writing terrain are you use WriteWedge or voxels