KevinImanoo
(SkillyStarryKevin)
December 8, 2024, 4:53pm
#1777
KevinImanoo
(SkillyStarryKevin)
December 8, 2024, 4:54pm
#1778
What is this number in the rolling ball
Not for a among us game lol. Its like murder mystery and hitman combined.
KevinImanoo
(SkillyStarryKevin)
December 8, 2024, 9:24pm
#1781
I was making this im bored
Please consider using the “What are you working on currently?” topic!
I have thought ChatGPT is even more smarter than the most scientifics of Roblox , iasked him to make something cool and this it what it does
And this script to build an grid of parts making a turbulence effect of RGB random colors and extra options:
-- Settings
local partSize = Vector3.new(.4, .4, .1) -- Size of each part
local gridSize = 200 -- Number of parts along one side of the grid
local gridCenter = Vector3.new(0, 0,…
you can call it a speed but in dev terms they’re magnitude
Messing around with simple building destruction. It’s a decent starting point to work off of.
Oh and 2 more weapons I made
12 Likes
how does the destruction work? ive been trying to add something exactly like that to my game
1 Like
1: Make a part (like a wall)
2: Export it to blender
3: Use the “cell fracture” addon to break it into pieces (You may have to subdivide the mesh a little first)
4: Export the pieces back to Roblox
5: Group and anchor the pieces
6: Then when you want the wall to break just swap the model for the broken one and unachor it.
You can likely infer the rest after some experimentation and research, good luck!
2 Likes
noxopic
(Nox)
December 12, 2024, 5:04am
#1786
About finished with a map for a Stealth FPS Game I’m currently working on.
9 Likes
ImAvafe
(Avafe)
December 13, 2024, 3:14am
#1787
An open source, themable avatar editor to let players freely customize and help developers monetize
4 Likes
LLeakedYt
(leak)
December 13, 2024, 7:46pm
#1788
screenshots from an ARG-type thing i’m working on, inspired half by Dream Game (the infamous yume nikki fangame) and 4slug and iltria’s games
3 Likes
trying to see if i can get ambient occlusion proxies working (it sucks)
EGXWENTGHOST
(wheredidwendigo)
December 14, 2024, 7:27pm
#1790
Working on my building style and details…
5 Likes
That looks really good. Just for interest could you tell us the poly count and texture sizes you used?
sqpaso
(sqpaso)
December 15, 2024, 3:34pm
#1793
3512 tris, texture is 1024x1024
1 Like
sierraif
(sierra_entertainment)
December 15, 2024, 7:59pm
#1794
Surfacegui texture experiment
3 Likes
Disparrel
(Disparrel)
December 16, 2024, 11:08pm
#1795
Improving my UI design skills more. Thought this was post-worthy since it looks pretty cool. Based off the MW 2019 content warning screen:
The image on the screen is a placeholder but it fits nicely I think.
3 Likes