trying to see if i can get ambient occlusion proxies working (it sucks)
That looks really good. Just for interest could you tell us the poly count and texture sizes you used?
3512 tris, texture is 1024x1024
Improving my UI design skills more. Thought this was post-worthy since it looks pretty cool. Based off the MW 2019 content warning screen:
The image on the screen is a placeholder but it fits nicely I think.
I will say for a beginner its pretty solid, however it definitely lacks in most areas especially when compared to mw19’s UI. I understand roblox has a ton of UI limitations however you could still add more with gradients and patterns using image labels.
Wow, love it man! Such a nice style
I’m trying to remake an old (and very poorly-made) game I did a few years ago. The whole plot is just that you’re walking home from a convenience store during a rainy night, but this time 'round I’m trying to build everything myself instead of using free models XD Starting with the convenience store, of course.
(The backside is pretty bland, but I’m planning on adding a door… somewhere)
The exterior was fine enough to build, but I might have not thought the floorplan through…
I have absolutely 0 idea where to place the checkout register, so I’m thinking of expanding the leftmost side to make room or something, what do you guys think?
(it was based off of this image)
Hello everyone!
I’m new to Roblox and devforum. nice to meet you all
Alright, here’s what I’m working on right now:
modeling and texturing the Darth Vader - Damaged Helmet.
I am trying texturing 3 style
this is Stylized
this is realistic
this is handpainted (base color only)
info :
- 1.964 tris
- 984 verts
- 1.186 faces
- Texture in screenshot 2K. (can 1K too though)
Hope you enjoy!
First (working) attempt at a creature collector, currently working on getting catch and specials system to function (the encounter script is 350+ lines i’m going insane)
Creature Collector test - Roblox Studio 2024-12-19 16-03-25.mp4
I just updated my game for Controls. I’ve been working on it for a while now. It’s better if you play on PC because I haven’t updated mobile yet. If you play it give me some feedback on things I should add or fix… thanks
V Link to game V
Image of the game.
Remastered Tank! 44k Tris. Gonna throw it into my game immediately to test with the destruction system.
Old Version: Feedback on my Tank
alien for my gas station overcooked style game
in it you have to work minimum wage to get the funds to repair your spaceship, you have laser guns and goodies to vaporize any unruly customers (or your friends) along with other good gimmicks
This year (more so recently) has been a big time for me to develop as a scripter, I’ve gone from placing tons of scripts to do tiny little things over and over to utilizing OOP and module scripts to build a ground up combat system for a dungeon crawler im working on.
It is a combat system that adapts its damage based on the combination of body parts hit and the portion of the animation that made collision to simulate momentum in causing more damage to other people (i.e You aren’t going to injure someone as much when reading your sword to strike as you are slicing down. And you aren’t going to deal as much damage hitting there arm as you are leaving a giant gash from head to toe.)
Below is a short demo:
(The read and white parts left behind are the hitboxes and are just for testing.)
Its a bit difficult to tell from the video but behind the scenes the game is adapting the damage based on the situation.
It is a bit confusing and I’ll make a better demonstration but if you have any questions about it feel free. It is due for some optimization but as a first time project I’m happy!
Is this going to be a plugin? If so I would pay robux for this