1: Make a part (like a wall)
2: Export it to blender
3: Use the “cell fracture” addon to break it into pieces (You may have to subdivide the mesh a little first)
4: Export the pieces back to Roblox
5: Group and anchor the pieces
6: Then when you want the wall to break just swap the model for the broken one and unachor it.
You can likely infer the rest after some experimentation and research, good luck!
I will say for a beginner its pretty solid, however it definitely lacks in most areas especially when compared to mw19’s UI. I understand roblox has a ton of UI limitations however you could still add more with gradients and patterns using image labels.
I’m trying to remake an old (and very poorly-made) game I did a few years ago. The whole plot is just that you’re walking home from a convenience store during a rainy night, but this time 'round I’m trying to build everything myself instead of using free models XD Starting with the convenience store, of course.
I have absolutely 0 idea where to place the checkout register, so I’m thinking of expanding the leftmost side to make room or something, what do you guys think?
I just updated my game for Controls. I’ve been working on it for a while now. It’s better if you play on PC because I haven’t updated mobile yet. If you play it give me some feedback on things I should add or fix… thanks