A new Tram and a new Map for my Game.
GT6N Berlin
Map Berlin
Working on a new realism build.
Just (mostly) finished the pillars I will be using, hopefully I’ll be able to finish the whole showcase sometime this week.
I tried making npcs that move and act similar to real players
(they can talk to each other!! :0)
also its not done yet
That’s cool dude, how did you do the chatting, I’m curious. I couldn’t figure out how you did the movement and chatting so well?
essay warning
For the movement, I get a random position on the map and use pathfinding to get the path. Then, I use bezier curves for the smooth turns and a bit of randomness for each point the NPC goes to.
The chatting was a bit hard since the NPCS needed to communicate and listen to each other. So this is what I did:
ListOfMessages.Food = {
{"What food do u like?", "What is your most favorite food?", "What did you have for breakfast?"},
{"Tacos", "Burger", "CHEESE", "Soup", "Bread", "Steak", "ICE CREAM", "Nothing, I eat air"}
}
and thats how i did it
The chatting took me a few tries to work :\
I thought it was some complicated system or something but thanks for telling me how you did it
Those floors need some textures
Figma → Roblox UI Converter (Video demo by Zexocity)
what is this plugin and how does it work ?
It imports the images from Figma through a Figma plugin I made and then reconstructs the UI based on data passed from the plugin into the Roblox side. For some reason the video doesn’t show the Roblox side of the plugin.
Sure, it wouldn’t hurt but I wanted it this way as it’s pretty close to the look irl.
Roblox got rid of the (2024) at the end of this thread’s title. Guess that means there won’t be a 2025 waywoc.
Anyways, I’m just working on my building skills currently, specifically with studs. I’m also attempting to make a grid based inventory system. I’ll get some pics up here once I’ve got some more work done.
THEY SHOULD MAKE THE NEW YEAR NOW!!
Anyways, I’ve been working on other things besides Roblox Studio.
Working on a brand new street racing game inspired by the OG XBOX / PS2 era
Game will use block-built cars and have a large open world.
Cars will feature bodykit customisation and performance tuning.
The game will feature cars from mid-2005 and earlier.
(Ignore the gauges they’re from some older car of mine)
Im working on remaking almost all ranged weapons in my game to use FastCast instead if body velocities