Remaking a game that I worked on with my friend a few years ago (quit Roblox)
Before:
After: (WIP Don’t expect this to look good for an unfinished lobby)
(don’t mind that NPC under that tree he’s supposed to be animated)
Remaking a game that I worked on with my friend a few years ago (quit Roblox)
Before:
That teaser looks incredible. Looks like a fantastic work in progress. Keep up the good work!
Working on an obby based around getting lost in a forest and needing to find your way back to your camp!
More hobby productions.
Well… I’ve done it again. I’ve returned to my ColorSequence and NumberSequence parsing utility to make a small update to reflect something that I’ve learned since its last update. You see, while I don’t know what they’re used for, NumberSequences can have envelopes, which only seem to add a blob around keypoints which use it, like this:
As of today, the utility has been updated to accept any decimal value between 0 and 1 for the third numbers in NumberSequences, rather than rejecting anything other than a zero. The envelope values are also listed in the outputted text, in case you want a complete description of the NumberSequence which you’ve imported.
I really should ask about this in #help-and-feedback:art-design-support, but my mind, and therefore my English writing, is falling apart, and I really don’t think anyone would really care about doing what Welcome to Bloxburg somehow did with its drinks…
It hasn’t been long since the last post about Project Magical Mary’s gameplay, but there have been two major improvements:
I’ve been working on a horror game with my fellow developers, I think it turned out quite averagely.
Just finished this build. The goal was to use as little parts and unions as possible and still try to do it justice as it’s a beautiful building.
I made some module scripts that tweens (or animates) buttons.
I personally don’t like scripting these type of things because it gets boring, and they seem useless, but the result turned out better than I expected it to.
My jaw dropped seeing this. Such an impressive build that looks just like the reference. Brilliant job
Hello guys, I am working on an rpg game. Here are some systems that I’ve finished. Currently, I am working on skills for the character class. This is my very first dev log video. https://www.youtube.com/shorts/wgCxL93M2ME
I’m a little late to this, but who cares lol. This year, I shifted away from my Capture The Flag game and am now working on an avatar game with @C0PE2DAY called “Avatar Central”! We plan on releasing it later this year, so stay tuned!
A highlight from my recent coding session:
You get no context.
is that a brave trait level description thing
bring back old days when i was kid Temple Rush
Close. It’s for difficulty settings.