What are you working on currently? (2024)

Trying to understand Roblox studio and improving building a bit

2 Likes

Just published two practice games where I used some plugins and templates to work on my overall understanding of Luau, 3D Modeling, and UI Design. They’re linked below, and I would appreciate feedback on what I could add or change to either one of them!

Gem Collection Simulator

Capture The Flag

In the recent 2 Days my 2x books from Roblox about “Scripting with Lua” & “Game Development” have arrived so im finally learning how to script!

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New Project in progress, taking things to space this time round.

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Backrooms game that is way too difficult and makes wanna die!






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Simple implementation of Roblox OAuth 2.0 on a website using PHP, allowing users to login directly via their Roblox account

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Hey, another city builder! I’m also working on my New York (+ other locations tbc), looks like the niche isn’t so underlooked after all

Is this miniature scale? Also, if I may ask, how do you find those decals?

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A lot of java :eagle: :us:


(Rock Paper Scissors for those wondering, as if It wasn’t already explicit)

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Finally sat down and implemented the marching cubes algorithm so I can render some stuff. Here it is with some perlin noise.

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Modelled an alien motion tracker



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Long time, no post! Props for a project.


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Admin system! :smile:

wow. i have no words. that looks absolutely amazing!

1 Like

After long time of practice and scripting, I have came up with idea of remaking Plates of Fate game with buildable islands, which can be broken by various disasters aswell as players.
But I’m running out of parience and motivation :sob:


(Btw, guis are working but for saving performance purpoices I have disabled their scripts for now. Making events and island
generators primarly now)

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SCP Project :>








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Progress!
https://gyazo.com/8a42e9cfd3f033c1215ee83342316621.mp4

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Setting UI

YES IT’S PRETTY SIMPLE BUT I LIKE TO SHARE IT ANYWAYS! :slight_smile:

8 Likes

A storm chasing game that i don’t have a picture of yet.

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I am back again! Thanks for all the votes in the last poll. :grinning:

As of now, I am working on a crate/ unlocking system, in which you can unlock new troops and abilities for them. Once you unlock a troop, getting him again will present you with 2 options.

  1. Receive another of that troop. (2 troops altogether)
    or
  2. Gain an ability for that troop. (1 troop with an ability.)

I have added a frame on the side, so that you can see what troops you have unlocked. However, I’m not sure Where I should put the #Troops, and the abilities.

On the left is the list of troops unlocked so far. On the right is the newly unlocked KING! But where should I put the (x1), and the (0 / ★)?

Where to put data?
  • The amount of troops unlocked (x1) should be shown on the frame to the left only.
  • The amount of troops unlocked (x1) should be shown above the newly unlocked troop only.
  • The amount of troops unlocked (x1) should be shown on both frames.
  • The amount of abilities unlocked (0 / ★) should be shown on the frame to the left only.
  • The amount of abilities unlocked (0 / ★) should be shown above the newly unlocked troop only.
  • The amount of abilities unlocked (0 / ★) should be shown on both frames.

0 voters

Also, I am liking the ★ that shows the ability. But how do I show how many I have?
For no abilities yet unlocked, should I have - 1. - 0 2. - (0/★), or 3 - something else?

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0 voters

1 Like

I’m currently working on a semi-realistic terrain generation system. I aim to add more natural features later into development but I’m currently focusing mainly on getting the basic UI for the game done :pensive:

(I disabled the UI for showcase)




(Same noise settings for all of the images btw)

21 Likes