I am back again! Thanks for all the votes in the last poll.
As of now, I am working on a crate/ unlocking system, in which you can unlock new troops and abilities for them. Once you unlock a troop, getting him again will present you with 2 options.
Receive another of that troop. (2 troops altogether)
or
Gain an ability for that troop. (1 troop with an ability.)
I have added a frame on the side, so that you can see what troops you have unlocked. However, I’m not sure Where I should put the #Troops, and the abilities.
On the left is the list of troops unlocked so far. On the right is the newly unlocked KING! But where should I put the (x1), and the (0 / ★)?
Where to put data?
The amount of troops unlocked (x1) should be shown on the frame to the left only.
The amount of troops unlocked (x1) should be shown above the newly unlocked troop only.
The amount of troops unlocked (x1) should be shown on both frames.
The amount of abilities unlocked (0 / ★) should be shown on the frame to the left only.
The amount of abilities unlocked (0 / ★) should be shown above the newly unlocked troop only.
The amount of abilities unlocked (0 / ★) should be shown on both frames.
0voters
Also, I am liking the ★ that shows the ability. But how do I show how many I have?
For no abilities yet unlocked, should I have - 1. - 0 2. - (0/★), or 3 - something else?
I’m currently working on a semi-realistic terrain generation system. I aim to add more natural features later into development but I’m currently focusing mainly on getting the basic UI for the game done
Since I finished updating my custom character model to its third version, I decided to focus on my experience’s lacking instrument sample library. I haven’t worked on Pianissimo (the module responsible for playing music, or notes here), but I’ve added two new instruments to the list, a saxophone and string ensemble. I think I’m going to need to include most of the standard General MIDI instrument set, just in case I ever finish this module before my mind stops working.
Here’s a video of both new presets, playing ascending scales. For some reason, neither sample’s notes release properly, always cutting to silence as if they received a “note cut” event.
Since I wrote everything above, I added two more sample sets to the experience, a new piano and one of Roland’s better presets:
Right now, working on developing real-time water graphics using the new EditableMesh (I’m loving this technology already, makes so many things really easy).