What are you working on currently? (2024)

I’ve replied before, talking about working on an agent-steering vehicle module, and I’m happy to say that it is now finished in its entirety! So until I find a use for it or release it, I’m working on this:

( Brownie points if you know where the character model is from :slight_smile:
and yes, it took ages to match it voxel-by-voxel )


The models are fully rigged and usable, meaning that even when they are destructible, they are also able to be used for NPCs and StarterCharacters alike!

For all the nerds out there ( including yours truly ) my subtraction engine that handles the destruction of voxels and the deletion of motors on the back-end, uses Breadth-First-Search to detect if there’s no longer a path between two body parts!

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Luxury garage interior




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Hello! Over the past few days, I’ve been working on a plugin named ‘Mind’. I’ve successfully set up its core functionality and ensured that it’s user-friendly. Today, I’ve made some improvements to the toolbar buttons for a better user experience. You can see the changes here:
Unbenannt

The second feature that I’ve implemented today is a note-taking functionality. This allows you to write down your thoughts and ideas.

If you’re interested in learning more about the ‘Mind’ plugin and its features, I highly recommend checking out the official topic for it.

Been working on this for a few years, quite a big airport project.








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I have recently built a restarant for CrazedBrick1

also this is my first build with the interior inside my own game and most of the interior stuff is made by VGVC2 and I made the ceiling light and the counter, I might convert them into meshes one day since some of them uses Unions which are unperformant. The exterior is based on Famous Dave’s in Forsan Central Mall which I am too lazy to put the picture in, but I need to hear your feedback on this build [this is reposted from my other topic]

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I have recently been working on a crazy backrooms game. (Note: EXTREMELY incomplete)





If anyone is curious, we would be looking for game testers, but we probably won’t cross that bridge until 2025 :sweat_smile:

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Wow it’s HUGE :star_struck::star_struck::star_struck: That’s crazy! How long have you been working on this?

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Made a simple drawing board.

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We have almost completed two levels, and it has taken five weeks so far.

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wip

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Hmmmm

CORPseLogoAngle1


CORPseLogoAngle3

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average robloxian experiment

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My first time messing with textures + guns and a cat hat! (the dummy had a long day, that’s why its looks so serious)


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:sweat:

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Abandoned gas station for the game about zombies in Roblox




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I remade the portal used in The Hunt. I wanted to use the original but there were no models of it, so I had to remake it from scratch. I viewed the portal in-game and looked at an image of it as well. I then remade the frame and made minor adjustments. I then went on to working on the rest of it, and I think it turned out well.
This is what it looks like:

I only used parts, unions, and particle emitters by the way. I specialize specifically in making unions, so I worked only with those instead of models or meshes.

Here’s the model for anybody wanting to use it: https://create.roblox.com/store/asset/17044554745/The-Hunt-Portal

The thumbnail is kind of broken. I changed one of the part materials to metal from being force field because it messed up the thumbnail too much.

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Venice, upcoming voice chat game for both 13+ and 17+.





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New Tram for my game ÖPNV-Simulator
This is the Flexity 2nd generation.



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im working on this little funny game:

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