how do ppl get stuff to look like that
open world stealth game (similar to ubisoft games)
Mainly, texture and lighting and maybe some inspirations?
If you want the textures, you can DM me autumn_fj, they are free
Spent all day creating a wall slide & walljump mechanic today - it turned out extremely cool
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This gives me fallout vibes love it man! keep it up.
I’m currently working on my favorite thing I’ve ever made, Mugg! I’ve also been trying to learn more about scripting and making music!
I tried out you game, and it is definitely impressive! I remember watching this series when Markiplier was playing it. Good times, great memories. Good luck finishing the game! I’ll be sure to play it.
the game is like 80% dones, It might look like its not done but you just need to beat the levels. Although if you want I can give you full access to each level.
Currently working on a Hogwarts Legacy inspired Spell selection. c:
I am working on a Backrooms game, its gonna be a while though.
I am looking for playtesters but it will cost 100-400 robux for early access. Im also setting up a discord server for my roblox group, where this game will eventually be published.
This is my best project yet and im super proud of it, so thanks for reading and for your support. If you have feedback I would be happy to hear some.
Today, I randomly got an idea, to add more 8-bit samples to Project Magical Mary. I recorded 9 very short samples of basic, 0% duty cycle beeps from 0CC-FamiTracker, found their accurate loop points, and cut the longer samples down to their intended length. Here’s a screenshot that I took while I was in the middle of doing that earlier today:
After converting each sample-based loop point into a long decimal number (so Roblox properly loops the sound file’s “sample splits”), I set up the new sound’s instrument and sample presets, started a “scale test”, and…well, this wasn’t what I expected to hear…
I guess Roblox can’t handle really rapid, short loops that last a fraction of a second like this sound file, which contains 9 tiny loops, all fitting within 0.4 seconds. Some of the samples don’t start at the correct “split” within the file, so they start from the beginning and rapidly ascend until they reach the correct sample, the loop taking over afterwards.
Yes, it sounds like a corrupted NES game, but I wasn’t intentionally trying to mimic that
Details about this annoying, unfixable bug
For some completely unknown reason, some notes start playing from the start of the sound file, despite having their PlaybackRegion set before using Sound:Play()
.
21:32:54.203 Key 18 started playing from time 0.11470351969608167 - Client - Note:500
21:32:54.298 Key 20 started playing from time 0 - Client - Note:500
21:32:54.298 Found a misbehaving note! Playback region is 0.15 0.2 Looping is 0.155442 0.166236 - Client - Note:502
I’ve checked many notes and their Sounds’ PlaybackRegionsEnabled property is true and they have valid PlaybackRegion and LoopRegion ranges assigned, which are within the Sound’s bounds so there’s absolutely no reason why they should be playing from the beginning of the sound like this. I tried writing code that runs as soon as the Sound starts playing, constantly setting its TimePosition if it’s before the start of the “playback region” as often as possible, and somehow, it rebels against me, sometimes returning to 0 even though I’m setting it to the start of the region, which would be 0.15 seconds in this test:
22:26:38.155 Caught ya! - Client - Note:473
22:26:38.155 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:38.176 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 - Client - Note:475
22:26:38.191 Ended detection function... - Client - Note:484
22:26:39.404 Caught ya! - Client - Note:473
22:26:39.405 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:39.427 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 - Client - Note:475
22:26:39.440 Ended detection function... - Client - Note:484
22:26:40.655 Caught ya! - Client - Note:473
22:26:40.656 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:40.673 ▶ The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 (x3) - Client - Note:475
22:26:40.723 Ended detection function... - Client - Note:484
22:26:41.904 Caught ya! - Client - Note:473
22:26:41.905 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:41.928 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 - Client - Note:475
22:26:41.939 Ended detection function... - Client - Note:484
22:26:43.155 Caught ya! - Client - Note:473
22:26:43.155 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:43.173 ▶ The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 (x2) - Client - Note:475
22:26:43.206 Ended detection function... - Client - Note:484
22:26:44.405 Caught ya! - Client - Note:473
22:26:44.405 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:44.423 ▶ The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 (x2) - Client - Note:475
22:26:44.460 The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0 Intended region: 0.15 0.2 - Client - Note:475
22:26:44.476 ▶ The sound's TimePosition is still rebelling for no reason! 0 PlaybackRegions are Enabled! Position: 0.023 Intended region: 0.15 0.2 (x2) - Client - Note:475
22:26:44.511 Ended detection function... - Client - Note:484
Because of this, I don’t think this bug is even fixable! It isn’t too big of a deal for extremely short sounds like this but imagine a longer instrument sample affected by this bug; I can’t make the sound jump to its intended section, and it might fight back and start playing from 0, potentially endlessly… If you’re reading this, do you think this is a bug with PlaybackRegions and Sound instances?
Just because this post’s pretty short, here’s a slightly old (but still recently-recorded) video showing a noisy “stress test”, playing hundreds of notes every second! While Pianissimo handles almost every sample well, the 8-bit “Mary Singing” samples cause consistent lag spikes every time a new “volley” begins, and I don’t know why this happens.
5d but with perspective.
Gives me fallout vibes, probably the atomiccola haha!
Open. the. game.
I love it, but remove the cursor, add barrel distortion, add voicelines like “Shot’s fired!”
Also, just because it’s inspired by Unrecord; WHERE THE (cute noise) IS OSCAR!?