What are you working on currently? (2025)

This is really cool! Good job. One of my favorites so far in this thread

Hey!

I like what you’ve got going. The destruction physics felt a little weird and inconsistent but I’m sure that can be ironed out. For example, It is not clear what you can/cannot destroy and it seems like it only works sometimes.

I playtested the guns with a friend and it seems fluid and entertaining. Keep at it!

Medieval type sword

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That’s man! Highly appreciated, I think I know why the destruction physics are happening.

So when you destroy something, each weapon has a distance, size, intensity of the “explosion” that does terrain damage, but if there is a wall in front of you sometimes the explosion will be inside of another wall, causing it to blow up the other wall and not the one in front of you.

I’m really working quite hard on the game and I am pumping out updates as fast as I can.

Could you explain what you mean by, can and cannot destroy? Everything on the map can be destroyed except the base floor.

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Okay that’s what I assumed as far as what can be destroyed.

Feel free to contact me when you think you’ve fixed the destruction physics, I’d like to playtest a bit more! Do you plan to make buildings fall if they have no support like in The Finals?

Yes, but I honestly have no idea how to do that at the moment lol.

If you know how, please contact me! I’m currently using these destruction physics:

Ill take a look later for sure! I’m working on my game 4 hours a day at the moment so I’ll get back to you when I find the time :blush:

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Soon, I will figure out how to properly raise GDP according to population, inflation, taxes, etc, just a test for now. Currently testing out unit movement in Deterrence: REWORK 0.4, pathfinding through cities instead of moving a unit in a straight line (to prevent traveling in water without transport ships)

It is definitely not perfect yet.

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Screen Shot 2025-02-15 at 1.40.57 AM
trading card game
(excuse the horrible art i’m a scripter not picasso)

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I … think it looks quite good!
Maybe you cod add a very small yellow to dark yellow gradient so it looks a little nicer when there’s a huge amount of space left.

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Thanks for the input, I’ll keep that in mind for future use
Any other suggestions are welcome!

Heat map of player





14.704 megabytes of data, tableted into 5.4 megabytes, Then further deleting any position with less than 3 player per position

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I’m currently working on a supermarket party game, 5v5 system where one team does the shopping and the other team does the stopping. I have the lobby (isn’t finished yet) and some other basic systems done, there is more to come though, I’m going for the retro look.

Video Link

I think it’s fair to call this is official WAYWOC.

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horror games, mostly cause i can’t really make anything else LOL

Give me ideas for my clicker game:

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No one’s been brave enough to make one until now ig.

Watch every one try fighting for this at the end of every year

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Let’s just wait until April when Roblox finally makes their waywoc and deletes this one :skull:

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Working on a sci fi showcase , the concept is a refinary prison. Still lots of work to do, eventually will turn it into a zombie game, Wont reveal the name as of yet, but anyways heres a few screenies



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BOING

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