Long time, no post! Props for a project.
Admin system! ![]()
wow. i have no words. that looks absolutely amazing!
After long time of practice and scripting, I have came up with idea of remaking Plates of Fate game with buildable islands, which can be broken by various disasters aswell as players.
But I’m running out of parience and motivation ![]()
(Btw, guis are working but for saving performance purpoices I have disabled their scripts for now. Making events and island
generators primarly now)
A storm chasing game that i don’t have a picture of yet.
I am back again! Thanks for all the votes in the last poll. ![]()
As of now, I am working on a crate/ unlocking system, in which you can unlock new troops and abilities for them. Once you unlock a troop, getting him again will present you with 2 options.
- Receive another of that troop. (2 troops altogether)
or - Gain an ability for that troop. (1 troop with an ability.)
I have added a frame on the side, so that you can see what troops you have unlocked. However, I’m not sure Where I should put the #Troops, and the abilities.
On the left is the list of troops unlocked so far. On the right is the newly unlocked KING! But where should I put the (x1), and the (0 / ★)?
- The amount of troops unlocked (x1) should be shown on the frame to the left only.
- The amount of troops unlocked (x1) should be shown above the newly unlocked troop only.
- The amount of troops unlocked (x1) should be shown on both frames.
- The amount of abilities unlocked (0 / ★) should be shown on the frame to the left only.
- The amount of abilities unlocked (0 / ★) should be shown above the newly unlocked troop only.
- The amount of abilities unlocked (0 / ★) should be shown on both frames.
0 voters
Also, I am liking the ★ that shows the ability. But how do I show how many I have?
For no abilities yet unlocked, should I have - 1. - 0 2. - (0/★), or 3 - something else?
- 1
- 2
- 3
0 voters
I’m currently working on a semi-realistic terrain generation system. I aim to add more natural features later into development but I’m currently focusing mainly on getting the basic UI for the game done ![]()
(I disabled the UI for showcase)
(Same noise settings for all of the images btw)
You’re building Minecraft in Roblox?
That’s really cool, i cant even understand what a “noise” is
Anime game with simple grid-based combat!
[TESTING] Anime Rumble - Roblox Any feedback welcome.
(Sorry for the quality, my laptop is literally worth 50 bucks.)
Working on a RTS that focuses on fast-paced army control
Inspired by Astroforce (Atrazine is my idol)
No, the current aesthetics are temporary I plan to change them in the future.
Still working on an obby builder game.
I could use your feedback on what would make it fun to play / what currently makes it “not fun” to play, if you decide to give it a tryout.
A few screenshots of the game and stage designer:
I actually want to get them too. ![]()




























