Universal Studios Orlando phase 1
Working on a new Game Tracker since the original one (Game Tracker - Roblox) is broken from 2022, and all the others stopped working too.
The purpose of it is to share your creations with others or find new original games to play.
The game already works but expect some bugs.
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A revival of the classic ROBLOX game “R.U.N”, with modern day improvements like different spheres, abilities and more!
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Just animating in blender a bit. Anybody have any feedback on how I can improve this sprint animation? I think it looks a bit clunky (the gif makes it look worse sorry)
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So i would suggest learning about the basics of animation for better results but for your run cycle you can use a reference if you arent very experienced with animating.
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Thanks! I am new to animating, especially in blender, so this template should help quite a bit!
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I’m working on making a sonic-like platforming game, but I’m having trouble with momentum based slope physics right now. Here is what I have (minus my problem cuz that’s for help and feedback )
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Ooooh! Very cool! Are these basically just lua OOP classes with more improved syntax? I remember that a lot of times studio’s built in intellisense has a few problems with suggestions/autofill when I use child classes.
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It’s not Classic Lua OOP, It’s far more advanced, it uses userdata
proxy system with Access Specifiers to modify the access control of a property. Basically C++ or Java classes in Lua.
Check out the thread! If you have more questions, I can answer it there.
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I started development of a game based off an old Wii game. It’s just bare bones at the moment, and there’s an issue if you play longer than 4 - 5 minutes, the controls become less responsive, so I must find out why that’s happening.
You control the map, not the Marble. You must balance the map in such a way that the Marble rolls to the finish. There’s only 2 levels so far, but I will make more once I figure out the reason for the controls becoming less responsive after a few minutes.
Just gave up in the end
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Game menu
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just finished backpack, health, and quest GUI for my game, Robot Cave.
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I made some more progress and general updates to this.
I made a plugin that lets me preview ambience volumes in studio similarly to how unreal engine’s Post Processing Volumes work. Unfortunately this is a bit annoying if you are collaborating with other members in team create due to there being no way to make plugins “non replicated”.
But since i mostly work alone on this game its no big deal :>
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