Official Sequel To Vile
STARCYST EARLY ACCESS IS NOW AVAILABLE
With existence itself at the mercy of a celestial corruption, you are sent on the trail of a lost scientist who may hold the key to turning the tides in humanitiesâ favorâŠ
Journey across a familiar solar system twisted in the wake of vile conquest in STARCYST, an immersive, groundbreaking single player campaign with expansive atmosphere, extensive lore, and an original soundtrack composed specially for STARCYSTâs decorated environments and set pieces.
World 1 - Earth (spoilers)
- walk down the hill, towards the waterfall
- enter the house, go up to the second floor
- the code is on a wall on a yellow note
- remember the code and go to the shed keypad, input the code
- hop down the hole
- reach the door
- head left at the crossroads, facing the door
- let the minecart free by breaking the plank holding it in place
- pick up the amputation and activate the door again, opening it
- break the floor beneath you in the pulley hole
- navigate through the corrupt undergrounds
- when you reach the first floating creature, there is a tendril blocked path way you must crouch through. go through that.
- push through the rest
- cross the ravine
- entering the base, explore or head right
- carefully navigate past the guard
- when you reach the one in the chamber, try to hide behind the rotating panels to avoid getting hit
- after the next section (youâll know when you finished it), navigate your way up and around the room
- break the panel and close off the guardâs chamber
- make your way closer to the signal
- in the final room, break open the cell and pick up the strange device. it makes a ticking sound, and also youâll be bombarded with notifications saying how close you are to it.
- then just survive! :]
- epic win
All Scannables
USATS
USATS T-MK-20
USATS T-SP-0 [COUNTED AS SECRET]
USATS SE-SCR-006
USATS BIO-DOOR
USATS Requisition
USATS Requisition Plate
Entities
Leaper
Aftonsparv [COUNTED AS SECRET]
VILE Entities
Gorss
Ghare
Ghotus
Vispit
Volt
Ghorr
VILE Environment
Vozz
Vile Liquid
Vile Growth
Corrupt Cyst
Corrupt Amputation
VILE Machinations
Gorss Exhaust Cell
Ghare Chamber
Vile Conjugation Chamber
Objects
Seat
Table
Storage Object
Keypad
Poster
Pulley
Minecart
Farm
Light Source
Pipe Network
Strange Device
Nature
Tree
Boulder
Stalagmite
Stalactite
Rejufruit Monolith
??? / FATAL ERROR [COUNTED AS SECRET]
OORT Scans (Require Gamepass)
Oort 1
Oort 2
Oort 3
Oort 4
All Readables
-
Earth Research
1/2/3/4/5 - House/Shed
6 - Shed basement -
Earth Data Log Excerpts
1/2/3 - House -
Earth Experiments
1/2/3/4 - Caves / Abandoned Mines -
Earth Journals
1 - Corrupt Underground
2 - House
3/4 - Vile Crypt -
Other
??? - Corrupt Underground
TODO List - Caves -
Vile Ramblings
Corrupt Reverance - Vile Crypt
Specialized Requisitions
IMPETUS OM-0
The IMPETUS OM-O is capable of destroying large amounts of breakable objects with ease, as well as redirecting projectiles and moving personnel.
It utilizes powerful concentrated sonic blasts that can crack through breakable objects, or shatter brittle ones. It has an alternate blast activated by pressing Right Click, which will charge up a more powerful blast capable of redirecting and destroying pretty much anything.
The IMPETUS can be used to jump higher if timed properly with either the primary or alternate fires, with the alternate fire creating a much greater force.
The IMPETUS is very efficient at reflecting projectiles in either modes, with a larger area of reflection with the alternate fire, but will need to be carefully timed in order to maximise efficiency.
Few IMPETUS exist in USATS storage, so use it carefully. And well. And safely. And in accordance to USATS Procedural Guidelines.
Dates are written in DD/MM/YY
V3
Early Access 3 - Update - 22/3/25
New Stuff:
-
- Custom Hotbar
-
- Occlusion culling support
-
- Aim Assist option
-
- More scannable tags on objects (âCuteâ, âSturdyâ, âVilespawnâ, etcâŠ)
-
Scan Logs:
-
- Scanner
-
- Pipe
-
- Ioniz
-
- USATS BEACON-505
-
- Vile Accretion Channel
-
Data Logs:
-
- C1 : Survival On Alien Worlds
-
- C2 : Desperate Survival On Alien Worlds
-
- C3 : Recovery & Support Options
-
Internal dev menu for me because Iâm Awesome
New Behaviour
- Data Logs support images
- Intro is faster on mobile
Tweaks
-
Various Ui Improvements
-
- Healthbar sfx and feedback
-
- Caption vfx and sfx
-
- Location Identified vfx and sfx
-
- Interaction Prompt sfx and vfx
-
Hitting a projectile with the Pipe will halve swing cooldown
-
Parried projectiles move faster
-
Improved parry feedback
-
Improved enemy corpse disposal
-
Vispits now die better and look better
-
Various improvements to earth surface
-
Various minor improvements to mines & corrupt undergrounds
-
Reimplemented unused pipe hit fx
-
Impetus equips faster now
-
Clearance 1 requires 10 scans
-
Clearance 2 requires 20 scans
-
Clearance 3 requires 35 scans (might be lowered in the future)
Fixes
- Removed unnecessary caption popups on mobile
- Fixed inconsistent mobile crosshair
- Fixed notification sound playing multiple times per notification
- Fixed scan log counter being wrong
- Fixed tab menu not vanishing after finishing level
- Fixed end of level counters not resetting after finishing level
- Fixed completion stars appearing at incorrect values
- Probably some other things
Early Access 2.5 - Patches
22/2/25
New Stuff
- Added some analytical stuff behind the scenes
-
- Tracking how many scans you make, how many checkpoints, and how far people get in game.
-
- This will hopefully help me in the future somehow
- Loading screen before title screen on game boot
Tweaks - Improved objective text
- Slightly brightened healthbar outlines
Fixes - Fixed Store button colour being inconsistent
Early Access 2.5 - Update - "Mobile Support Full & Store" - 29/1/25
New Stuff
- Store Menu!
- 6 Donation Options (5 - 50 - 250 - 500 -5,000 - 50,000)
Tweaks
- Vile Ravine section now has more walking space
- Corrupt Underground Route II mini-obby nerfed a little bit
- Increased size of ânew areaâ heading
- Lowered Volt attack speed on mobile
- Further decreased enemy attack speed on mobile
- Lowered the speed of some projectiles on mobile
- More mobile optimisation
Fixes
- Fixed menu button disappearing on death on mobile
- Fixed first volt not dying on corrupt underground route II when falling into liquid
- Fixed flood section buttons being interactive despite not being broken
Early Access 2.49 - Update - "Testing Mobile Support" - 29/1/25
New Stuff
- Potentially Unstable Mobile Support
New Behaviour
- Projectile tools on mobile have crosshairs
- Keypad highlighted when the player is nearby
- Enemy behaviour will be altered on mobile (as you arenât as fast) these changes include
-
- Enemies have longer attack cooldowns (between 1.5x and 2.0x)
-
- Ghorr has 15 health instead of 30 because aiming the Ioniz is hard on mobile
-
- Ghare fires 26 bullets per barrage instead of 40
- Level detail will be altered on mobile
Tweaks
- Larger interaction radius for objects, mostly for mobile players
- Surface snow and fog particles altered for performance
Fixes
- Fixed Oort Scans 3 and 4 being referred to as each other in their respective log
- Fixed Earth Log 6 being subject to quantum-superpositioningâs translocational fluctuations (it was part of the first area, and would unload soon after reaching the area its in)
V2
Early Access 2 - Patches
2/1/25
New Stuff :
- Added âMenu Sizeâ setting
New Behaviour
- New readable/scan logs will highlight the readable/scan logs buttons
Tweaks:
- Lowered Tab Menu size a bit
- Moved Earth Research Log 6 to an area less subject to the fluctuations of antimatter and
quantum space
Early Access 2 - Update - "MORE! MORE! MORE!" - 31/12/24
New Stuff :
- 2 new enemies
- Alternate Routes for Surface, Mines, Corrupt Underground and Vile Crypt
- Ioniz Recharging Plasma Pistol
- Oort Scanner Specialized Requisition
- 4 New Oort Signals
- Lil Fella Badge
- New Data Log (Clearance 1)
- Reset Data option
- Update Logs menu
- Monitor Mode overlay option
New Behaviour
- Volatile Cysts can now chain react
- Volatile Cysts can now damage breakable objects
- Reflecting projectiles increases the damage they deal to breakable objects by 1
- Ghares have damage resistance meaning they will not take damage under a threshold (currently 2)
- Pipes will emit light upon striking a surface
- Healthbar now has a âlow healthâ indicator, will flash when low
- Healthbar will flash more visibly when you take damage
- Scanner will tell you if the thing youâre scanning is a projectile, and whether or not it can be reflected
- End of level screen now shows your kill count
- Ghares will fire more the longer you are in their line of sight
- Ghares will spool their firing speed back up if you come out of cover after they started shooting at you
Tweaks
- Tab Menu ui now more consistent and better
- Jump height when crouching is halved
- Respawn points are oriented better
- Skip Intro setting now saves
- Surface area colour grading slightly changed
- Increased Ghare firerate, projectile count, other stats
- Corrupted Undergrounds initial area has been upgraded
- Added puddles to mines
- Ghare platforming section has bigger platforms
- Various level additions and improvements
Fixes
- Reads/Scans count in mission progress no longer off by 1
- Pipe reflecting spawning light sources that didnât despawn
- Entities not despawning when returning to title screen
- Importance of Clearance log having wrong title
- Vispit sploints now move in the correct direction when line of sight is broken
- Data Logs now in correct Z order
- Previous areas being accessible after unloading
V1
Early Access 1 - Patches
22/11/24
Fixes :
- Fixed surface crevasse fog / kill plane being way off from where it should be.
11/11/24
Added :
- Scanner Projectiles now emit a temporary light
Edited :
- Leapers will hopefully no longer get stuck if lured away from their wandering location
- Bit more detail to T-SP-0
- Increased delay on first notification which kindly asks you to try scanning something
9/11/24
Edited :
- Apnit renamed to âLeaperâ
7/11/24
Edited :
- Vispit has been quietened (shut up!!!)
- Apnit first attack is now always a jump attack (spooky!!!)
- Apnit jump attack chance now 25% instead of 20% (rng!!!)
- Light camera shake added to enemy spawns in crypt area
Fixes :
- Fixed surface music still playing after you enter mines/underground
6/11/24
Edited :
- Introduction sequence no longer has the dramatic text section, will find a way to reintroduce somewhere else.
- Few seconds of delay before first objective banner appears
Fixes :
- Fixed background static in intro sequence being loud and looping poorly
- Fixed screen still being blurred when returning to title screen from menu
Early Access 1 - Update - "Dark Stuff" - 4/11/24
Added :
- Clearance Levels
[scan more and more objects to unlock Clearance Levels, which unlock new areas of the Data Logs] - Data Logs
- Readable Logs
- Readable Logs Gamepass
- New Cave Creature - âApnitâ
- New Vile Creature - âVispitâ
[no relation to âApnitâ, naming coincidence, will probably change one of these names - open for suggestions] - New Secret
[gleep glorp - found in Vile Ravine, also in the Vile Base if you have the Impetus Specialized Requisition] - You can disable the controls overlay by clicking on it whilst in the Tab menu
Edited :
- Earth Surface area is now more interesting
- Additional decorations throughout Vile Caves/Crypt areas
- Altered decorations throughout Mines
- Adjusted readable position of Geo Log 6
- Increased light produced by lights in Mines
- Skipping intro puts you in the game even faster
- Additional healing option added
- Crouching makes you much smaller
[you can now duck under Gorss shots by timing your crouch] - Changed âreturn to title screenâ button text to âexit levelâ
- Slight repositioning of title screen elements
Fixes :
- Zooming in is now consistent across all FOVs
- Buttons in scan logs should have more consistent text sizes
- Fixed ui sound settings not working, now setting is also applied to notification / intro sounds
- Fixed pipe swinging when dead
- Fixed tab menu buttons changing buttons to wrong colour when clicked
Launch
Launch 1.1 - Patches
2/8/24
Fixes :
- Fixed crazy shaking and loony behaviour when at low framerates
- Fixed camera shake being all over the place, toned it down a bit
3/8/24
Fixes :
- Scan logs no longer needlessly re-update to already active logs
Edited :
- Minor visual changes
Launch 1 - Release - 1/8/24
Added :
- Game is now publicly available
Yay
EARLY ACCESS UPDATE 3 :
- Custom Hotbar
- Mobile Support
- Any other necessary edits, fixes or changes.
THENâŠ
- Level 2 and onward from there
- Roleplay Mode / Separate Game (if people want it)
- Few other things probably
Completed
EARLY ACCESS UPDATE 2 :
- Alternate Routes in Level 1
- âDEEP OORT SCANNERâ Specialized Requisition
- More DATA LOGGSS [1 was added, more later]
- Improved Healthbar
- Mobile Support (?) [moved to U3]
EARLY ACCESS UPDATE 1 :
Major Features
- Clearance Levels - Unlock exclusive Data Logs (lore) by scanning objects
- Data Logs - Special lore pages that go in depth of the Starcyst Universe
- Transcript Logs - Gamepass that unlocks a menu page containing transcripts of all found readable items.
- Updated introduction sequence [technically true]
- Minor Improvements
ANDâŠ
- New creature - Leaper
- New creature - Vispit
Note
Early Access- Level 1 is available, core game functionality is being implemented and improved.
Alpha - Entered after Level 2 is released. Will last as long as it needs to.
Beta - Entered after the story is established in the levels - everything is set up.
Full Release - All levels, mechanics needed for the game are implemented. Game becomes paid access, for 20,000 Robux, and all existing gamepasses are replaced with identical ones you will need to re-buy. Useless pet gambling systems are added, and I come to your house and personally rob you.
Teasers are usually posted in the #game-teasers channel in the Calamity Crew Discord, which you should totally join, because there are more teasers there than here.
Early Access
https://www.youtube.com/watch?v=m_TBydOshIU
https://www.youtube.com/watch?v=5K0tynjcHEw
https://www.youtube.com/watch?v=p2Les0XXsfo
Development Screenshots & Pre - Early Access
What are you working on currently? (2023) - #2494 by Jamstroxian
What are you working on currently? (2023) - #2533 by Jamstroxian
What are you working on currently? - #76 by Jamstroxian
What are you working on currently? - #271 by Jamstroxian
What are you working on currently? - #672 by Jamstroxian
What are you working on currently? - #1055 by Jamstroxian
What are you working on currently? - #1244 by Jamstroxian
What are you working on currently? - #1256 by Jamstroxian
What are you working on currently? - #1259 by Jamstroxian
DISCORD SERVER
[ Calamity Crew Discord ]
or use the social link on the game page
DEVELOPER
Jamstroxian - YouTube
Jamstroxian - Twitter
ROBLOX GROUP
The Calamity Crew - Roblox Group