What are you working on currently?

ur sound is install-able
guess im gonna steal it B)

Devlog, watch my game grow

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Working on a hammerbeam roof. What are your thoughts on it?

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Simple barrel


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Currently working on completely changing up my mobile UI and mechanics so that mobile players are able to play without moving their hands from the 4pm and 8pm positions.

Hopefully this will make the game feel much more like mobile legends when on mobile, while keeping the game close to it’s DOTA2 roots when playing on PC or console.

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Me and a group of developers have been working on an upcoming FNAF inspired horror game. This game features free roam, objectives, custom night, advanced ai system for the monsters, and more. The game is scheduled to release August 10th, but we are still hard at work. Here are some screenshots:







If people are interested, I will link our socials and our game.

https://www.tiktok.com/@corruptedgamestudios?_t=8ng1Y5k4cEF&_r=1

https://x.com/CorruptedGamesX

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Now with lighting!

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how did you make that grid appear? i’ve never seen that before. it seems like a cool use for a game im working on.

I don’t recall if the grid stays when you run the game or not, but you should find it in the View tab in Studio. There should be a button labeled something like “grid texture”.

Edit-it’s “Grid Material”, you can see the button for it next to Show Grid, like in this screenshot.

Just making some stuff with these :eyes:


tregger

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Released some trains in the last few months or so for Rails Unlimited.

The Australian X’trapolis for our Australian fans.

The classic cable car from San Francisco, was built off of the hype from last year’s RDC.

Side note, of the time of this posting, I’m still not yet invited to this year’s RDC, but do plan on coming by anyways to be inspired for more trains of that area.

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Roblox Animation i guess… thats what im working on.

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California Highway Patrol Academy Sacramento

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Having some… technical difficulties with physics based vehicles

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Also made some simple gfx on the experience:

Icons:

without the tile detail

this one completely changes the theme compared to the earlier versions, and it’s also relatively foggy:

Now some random spot I rendered:

I really like the reflections and that there’s some kind of sun that I unintentionally made :slightly_smiling_face:

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The lighting is pretty cool. I’m just a little confused on what it’s supposed to be. . .

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The icons are obviously possible icons for the game I’m working, and the last render was just made for fun, but it’s cool though

Experimenting with CRT-style effects.

Quality is customisable so you can have HD or lower-quality retro VHS-style video feedback.

High quality + low colour + intense lighting - might have just discovered how to do a pseudo-halftone/“Ben Day dot” effect for retro comic-book style games.
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Very low quality + low colour depth
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my new game that I think is pretty cool

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HOLY SHINGLES DUDE THATS EXACTLY WHAT I MIGHT NEED, thank you so much