No, I don’t have the know-how to make plugins unfortunately. I just named parts accordingly, or put them in specified folders, and I got ChatGPT to write me a code to convert certain parts into certain materials. In play mode, it converts, but in Studio, I keep it as blocks / spheres until I’m certain of where I’ll place everything, then I’ll just run it through the command bar and finish details, make things look a bit more natural.
I moved back to Ohio where I now have Wi-Fi again. As expected I picked back up where I left off and I just finished the overall lighting & building design for my game. I still need to add better SFX & furniture but I want to get the scripting parts out the way at this point so I’ll focus my attention on that.
But if you like building please give feedback if this is good or not:
The AI wasn’t supposed to wake up I don’t know how it did guess I’m still mid at scripting
Working on a translating app that uses speech to text as its main feature. With plenty of other features too.
Better photo
completed a soviet bullpup prototype called the TKB-0146, using pure CSG (might convert to mesh later)
(edit: this was specifically model 7, which had a 3-round burst instead of 2)
Did you mean to private your video? I’m unable to view it.
As a chapter closes another begins.
Merry Christmas and Happy New Year ladies and gentlemen, can’t believe 2024 is behind us now. oof it was a rough ride…. If any well wisher wants to read what I had been doing lately, you may read at the end, but first to the main stuff.
Progress at the map revamp development has been going, pretty slowly and I’ll explain why later. But, ever since last time I worked on October, I did a few things.
I changed the harbor pavement to be a bit damaged, made it also have a bit of scaffoldings.
I added background terrain too, and changed the first zipline ending section a bit to make it look less anti-climatic by using an out of place zipline stand it had earlier.
And this is how the map looks like without the lighting/default lighting.
Personal Developer Update
This year was quite of a hectic rollercoaster journey. If in case many didn’t know, last year two things happened, roblox ending support for 32-bit devices(and hence my PC), and I got admission in a medical college.
These both factors had basically meant I wasn’t able to do any roblox dev stuff since April 2023. Although, this year back in August my PC’s OS was upgraded to Windows 10 64 bit it runs slowly, and I only used roblox studio and blender on it, and play roblox on phones only(hence the recording footage was also from my mobile.)
Even then also, I couldn’t work much in studio since since, as of speaking now I’m in 2nd year in medical college and the pressure of study and even now clinical postings I got is very difficult to take out free time for, hence I tried getting a hostel, and hence I wasn’t able to work on this project since October, and I only recently got back into it since I felt like working on it and was burning out from studies.
Nonetheless, this year was rough when it comes to the discussion of college, but we won’t talk much about it.
Either way, I hope that by next year on I kind of make an academic comeback and also get time to work on this project, as a hobby(working on roblox studio is like a hobby for me which I had since I started developing on roblox, hence I earn nothing, asides from premium payouts).
Anyways, if you read till here, thanks for reading, and I again wish you all a Merry Christmas and a Glorious 2025.
What difficulty you shooting for? The level looks really good. You should also probably mention that the level is made for FE2.
Easy. Also, right I should had mentioned it was meant for FE2.
It was meant to be a revamp if one of my maps from 2021.
Just joking, the level looks really good. I did notice that on the first button, when you are on the Zipline, you hit your head on a bar.
After some struggles, I did force-render of any wanted object. For example, this satellite is rendered on 1st graphics quality at 100k studs:
Changing the color of the selection text because I hate the color blue.
The TextBox is comprised of many elements to give the “illusion” that the selection color is different; the Text in TextBox itself is transparent.
The TextBox on top is mine and the one on bottom is the unmodified TextBox.
(minor update, added more terrain)
with regards to this. . .
(jkjkjkjk, only Limbus Company fans would know)
Jokes aside, yeah I’d see into that soon, although it is CCF.
Working on my epic sword game, and a new area to get a sword
Working on my rendering skills, I’m pretty happy with how this turned out!
(rip, devforum compressing this real bad)
I have worked on this Winter Village Showcase in 2021 but i never finished it. Completed in 2024! Merry Christmas everyone!
Feel free to suggest, add feedback!
as im nearing the early access release for my game, i had to make a proper credits to ppl that contributed/helped out
while you can just make a simple textbox and slap all the names and say what they do, i decided to go the extra mile and make it a subplace that players can teleport to.
not only that, i added extras and behind the scenes stuff about the game. i think this is a very good way to look back and be happy about how far you’ve come, especially in a solo dev enviornment
its not very visually appealing, but it does what it needs to. and im happy with that.
Who the hell iterates through 7 different concepts only to circle back to the first color palette?
I’m building a fully 2D rpg game and yes its all on Roblox, join the discord if your interested