While reading through another forum, I stumbled upon a thread where people would post things they’re working on. So, I present to you for RBXDev:
[size=6]RBXDev’s What Are You Working On?[/size]
[size=2]Since it’s a first there will be no highlights for this one, but every time a new WAYWO thread is made I look over everything and put cool stuff in the new thread as a highlight.[/size]
Edit: If anyone wants the source for the original Shard map, I uploaded it here. Something glitched with the linked source and I was able to access it.
And in the middle of completely rescripting this place to be less laggy, more efficient coding and give the place actual objectives for the players to complete.
[quote] A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.
Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?
[quote] A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.
Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?[/quote]
Nuuuuuuuuuuuuuuuuu, Jurian got it, I meant how to award points from spares / strikes. It’s confusing…
[quote] [quote=“Kevin” post=177216]A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.
Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?[/quote]
Nuuuuuuuuuuuuuuuuu, Jurian got it, I meant how to award points from spares / strikes. It’s confusing…[/quote]
Spare adds the score of the next frame+10 to be the score of that current frame, strike adds the score of the next 2 frames + 10 to be the score of that frame.
Then for the spare, for the score of that frame you will add 10 to the 8 that was rolled then for the next frame you add the 8 that is rolled to the score of the previous frame:
@OP
I am currently working on a quidditch game. Currently programming the position selection GUI that I am hoping to make based off of team votes for every position, so there is no conflict with someone AFK or someone really bad stealing a good position. After that going to the main game code.