What are you working on? July 2015 (#1)

While reading through another forum, I stumbled upon a thread where people would post things they’re working on. So, I present to you for RBXDev:

[size=6]RBXDev’s What Are You Working On?[/size]

[size=2]Since it’s a first there will be no highlights for this one, but every time a new WAYWO thread is made I look over everything and put cool stuff in the new thread as a highlight.[/size]

Plus, to break the awkwardness of being the first to post: :DDD

Here’s what I’m currently working on:

I have to animate it now which isn’t as fun as designing it. :frowning:

Fixing up and updating ROBLOX Battle

Edit: If anyone wants the source for the original Shard map, I uploaded it here. Something glitched with the linked source and I was able to access it.

Doing a ton of work on Angels Fifteen

Go Team Crazy!

Working on a Guest-Tech vault.

And in the middle of completely rescripting this place to be less laggy, more efficient coding and give the place actual objectives for the players to complete.

i got a couple of things

  1. project vienna
  1. secret sci-fi project
  1. remastering some old place with smooth terrain

and some other stuff i don’t have pictures of at the moment.

A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water.

@Kevin

Spares are not that hard, Strike bonus is explained here Strike (bowling) - Wikipedia

[quote] A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.

Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?

[quote] A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.

Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?[/quote]

Nuuuuuuuuuuuuuuuuu, Jurian got it, I meant how to award points from spares / strikes. It’s confusing…

[quote] [quote=“Kevin” post=177216]A bowling game just for fun.
But I cannot for the life of me work out how Spares / Strike bonuses work, so it’s sort of dead in the water. [/quote]
For each pin, figure out the down vector of each pin and see if it is close to a placed down vector or fallen over.

Edit: Oh wait, did you mean rules or figure out if they are spares/strikes? :?[/quote]

Nuuuuuuuuuuuuuuuuu, Jurian got it, I meant how to award points from spares / strikes. It’s confusing…[/quote]

Spare adds the score of the next frame+10 to be the score of that current frame, strike adds the score of the next 2 frames + 10 to be the score of that frame.

So if the first 3 frames looked like this:

[table]
[tr]
[td]Frame[/td]
[td]Score[/td]
[/tr]
[tr]
[td]1st[/td]
[td]8 | / (Spare)[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]8 | 0[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]6 | 1[/td]
[/tr]
[/table]

Then for the spare, for the score of that frame you will add 10 to the 8 that was rolled then for the next frame you add the 8 that is rolled to the score of the previous frame:

[table]
[tr]
[td]Frame[/td]
[td]Score[/td]
[td]Total[/td]
[/tr]
[tr]
[td]1st[/td]
[td]8 | / (Spare)[/td]
[td]18[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]8 | 0[/td]
[td]26[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]6 | 1[/td]
[td]33[/td]
[/tr]
[/table]

If it was a strike you add the next 2 frames so it would look like this:

[table]
[tr]
[td]Frame[/td]
[td]Score[/td]
[td]Total[/td]
[/tr]
[tr]
[td]1st[/td]
[td]X | (Strike)[/td]
[td]25[/td]
[/tr]
[tr]
[td]2nd[/td]
[td]8 | 0[/td]
[td]33[/td]
[/tr]
[tr]
[td]3rd[/td]
[td]6 | 1[/td]
[td]40[/td]
[/tr]
[/table]

@OP
I am currently working on a quidditch game. Currently programming the position selection GUI that I am hoping to make based off of team votes for every position, so there is no conflict with someone AFK or someone really bad stealing a good position. After that going to the main game code.

Working on a new game. Haven’t publicly posted these yet.

No further information will be provided #Secrets

New update is preventing me from working on my game. :frowning:

Lane control signals!

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I recently figured out you could parent LineHandleAdornements to a Billboard Gui and everyone would see them so I made a clock using them.

Multi Pong 2.

Heroes’ Legacy. :slight_smile:

(Note: You need Closed Beta access to access the game)

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Vorlias, doesn’t the UI in the bottom left corner overlap with the mouse ShiftLock button if a player has it enabled?

It’s pretty easy to just take that GUI out or move it.