What are you working on? September 2015 (#3)

[quote] Making Flash Point’s gun configurator :smiley:

[spoiler]
You can switch out individual components by clicking the nodes.

[/spoiler] [/quote]

Post a gif of that pls

I want to see what those particles above/below the character look like while moving o.o

[quote] Making Flash Point’s gun configurator :smiley:

[spoiler]
You can switch out individual components by clicking the nodes.

[/spoiler] [/quote]

Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.

Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)

When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.

Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]

My gunz are sci-fi you cannot understand it :durrr: :durrr: !

External Image

The sixth installment in the After The Flash series. A little moar green this time

[quote] [quote=“Fractality” post=198928]Making Flash Point’s gun configurator :smiley:

[spoiler]
You can switch out individual components by clicking the nodes.

[/spoiler] [/quote]

Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.

Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)

When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.

Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]

My gunz are sci-fi you cannot understand it :durrr: :durrr: ![/quote]

My guns are so* sci-fi you cannot understand it.**

Pls add epix reload animations to!

Busy making a cross server market system for my game.

Using Woot3’s awesome spreadsheet module!

Trying to convert BVH files (used in Motion Capture) to ROBLOX Animations

Getting there, slowly :stuck_out_tongue:

Busy making a checkpoint system for the Endorsed Models toolbox.

I’d really appreciate some feedback before I submit it!
Testing place: Testing - Roblox
Model: http://www.roblox.com/Checkpoint-Set-item?id=295596431

Still working on with CeaselessSoul to finish scripting and map modifications for our zombie game… Map is so big and complex that it’s almost impossible to implement our AI’s <_>

[quote] Post a gif of that pls

I want to see what those particles above/below the character look like while moving o.o [/quote]

[quote] Post a gif of that pls

I want to see what those particles above/below the character look like while moving o.o [/quote]

[spoiler]

[/spoiler][/quote]

Is… Is that ROBLOX?

[quote]
Is… Is that ROBLOX? [/quote]

[quote] Post a gif of that pls

I want to see what those particles above/below the character look like while moving o.o [/quote]

[spoiler]

[/spoiler][/quote]
how to effect such as that???

Working on my Tron game still! Check out the Lobby!

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That lobby looks amazing Asimo, it could be a grab from the movie. All those curved surfaces!

I’ve been working on my first big build for Roblox, a new steampunk-ish airship to replace the Library ones on my island. It still needs work: Smokestacks, engines, a figurehead, cabin furniture, mounts for the rigging, mounts for the lamps, more general outfitting, soundscape, etc. etc. It will also eventually have a physics based flight model, but that’s a little ways away. Maybe make the gas envelope bigger too.

I also did some soundscaping on my island finally though a bit more is in the works.

[quote] [quote=“Echo” post=198931]Post a gif of that pls

I want to see what those particles above/below the character look like while moving o.o [/quote]

[spoiler]

[/spoiler][/quote]
how to effect such as that???[/quote]

I second this.

GodOfDonuts, jghall1, and I, are working on a new hockey game for ROBLOX, based on NHL 16.

https://www.youtube.com/watch?v=F1SBUqKBoJI

Still working on my bar & grill.

And I’ll have you know, those beer, vodka, wine and ale bottles each have a blank label and is not obtainable in-game.

working on some stuff

Randomly decided to see if I could make a smooth terrain generator.


Not working near where I want it right now, but it’s a start. The cool thing about it is that I used a grayscale 1024 image to get the heights of each point.

I’m working on a new scripting library I plan to put in public domain, a new plugin I also plain to make public domain, and once both of those are done I plan to make a game that I will finish and release publicly but not public domain. :stuck_out_tongue: