Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.
Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)
When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.
Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]
My gunz are sci-fi you cannot understand it :durrr: :durrr: !
Sci-fi AR with new and improved even more useless carrying handle? (definitely not going to fit a hand in there). Lol.
Also, if he has a front grip, he should be gripping it, mag grip is only one style, and it’s a style that’s less common than barrel grip (That’s the reason for the massive plastic buildup around the back of the barrel, it’s actually a grip)
When you hold a rifle, your torso is tilted by about 45* facing the gun, with your head looking in the same direction as the barrel, if you have your character adopt this pose, you will find it much easier to get the left arm to reach places it should be able to, and the right shoulder will form a better pocket around the butt of the stock.
Also, looking at your rifle design, if you’re going to stick the barrel so low down in the rifle, you will want to put a scope rail high up on the gun and/or iron sights high up. An example of high up iron sights would be the FN-SCAR, although you’d want something 1.5 times as high for your gun design, Lol.[/quote]
My gunz are sci-fi you cannot understand it :durrr: :durrr: ![/quote]
My guns are so* sci-fi you cannot understand it.**
Still working on with CeaselessSoul to finish scripting and map modifications for our zombie game… Map is so big and complex that it’s almost impossible to implement our AI’s <_>
That lobby looks amazing Asimo, it could be a grab from the movie. All those curved surfaces!
I’ve been working on my first big build for Roblox, a new steampunk-ish airship to replace the Library ones on my island. It still needs work: Smokestacks, engines, a figurehead, cabin furniture, mounts for the rigging, mounts for the lamps, more general outfitting, soundscape, etc. etc. It will also eventually have a physics based flight model, but that’s a little ways away. Maybe make the gas envelope bigger too.
Not working near where I want it right now, but it’s a start. The cool thing about it is that I used a grayscale 1024 image to get the heights of each point.
I’m working on a new scripting library I plan to put in public domain, a new plugin I also plain to make public domain, and once both of those are done I plan to make a game that I will finish and release publicly but not public domain.