One of the most important part that comes when designing a game is the AI. Sure, while not many games on Roblox require AIs to be functional, the same can’t be said for the vast majority of other Roblox games.
This thread DOES NOT focus on the conceptual principles that comes when designing an AI (i.e : Machine learning, behaviour trees, etc.).
The goal here is to find solutions in order to overcome problems regarding AI implementations, in other words, to find better ways to make an AI smarter and more engaging for players.
You are still free to talk about your AI implementation, may it be behaviour trees or states machine, as long as it remains appropriate to the thread (a game specific issue and how you were able to overcome it).
A good place to start in my opinion would be to discuss about AI implementations, the good and the bad, in your game or other games as well, it can even be games outside of Roblox. Please do not call out other Roblox games as a way to throw shade at them, if you are going to do so try to have a more general approach.