What are your must have plugins?

I was wondering what kind of plugins you all use, as they are a big part of my Studio time. Seeing that some plugins aren’t as popular as others I’d like to find new ones.

For me, some of the must have plugins I use are:
EditQualityLevel - By @TheNexusAvenger
Show Physics for Unions/Meshes - By @Maximum_ADHD
VIP - By @DataBrain
PolyStudio - By @AmpliasXI

These 3 plugins are absolutely necessary for me to work on my projects, I love them all and I thank the creators for their help.

Now I understand we all use plugins for different things, but I’d still like to see some you’ve made or that you couldn’t live without.

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SBS-Just the CmdUtl derivative I like the most

Studio Command Panel-Lots of useless stuff along with some very good selection tools(select all parts based on material/size/color) that are very useful for selecting a lot of parts quickly.

CSG Primatives-So I don’t need to keep some shapes on-hand.

Tomarty’s Geometry Tools-Mostly because of the part flip and duplicate finder tools it has.

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I use to use qCmdUtl and I saw that SBS is somewhat similar. But Databrain’s plugin had so many more features and it was quicker to use because of the keybinds. I think he is making a new one and I hope he completes it because I love VIP already and cant wait for the next one.

I have a really ghetto CFraming plugin I wrote right after plugins came out. You type the increment and click the buttons. Only works on parts, not models. Very primitive and has gotten the job done for years :slight_smile:

I made something like that but it was a right click menu type plugin instead and with a couple extra things. I kind of prefer it + the default tools to all the cmd utl varients

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I have my Motor6D creator and Stravant’s Resize Align and Gap Fill plugins with some modifications back when it was broken, with the addition of “HalfTouch”.

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I would be a very frustrated person if I did not have these plugins.

StudioBuild Suite
SimpleWeld
FixedGapFill
Character Creator BETA

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Ozzypig’s Brick Cutter Plugin really sped up my build time. I have no idea how I put up with how I did things before. I can’t live without it now.

Can someone link the wood grain changer because reasons :stuck_out_tongue:

This model resizing plugin is extremely useful.
It has support for unions, doesn’t break joints, and has all sorts of neat parameters and intuitive drag handles and what not

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A plugin @x_o made for me a while ago which I modified a bit: https://www.roblox.com/library/337501417/Model-Stamper-V1-2
The plugin allows you to instantly clone and paste a model with a set PrimaryPart to where you click. It’s so convenient I just cannot live without it anymore. And as a few others mentioned as well, GapFill is pretty much a must have for any builder who likes to create terrain out of parts.

Just a plugin that was made by @TheNexusAvenger. I don’t use any other plugins really.

Use all the time:

Infrequent use but can’t live without when I do need them:

How do you guys have plugins with GUIs? I’ve been having to upload the guis as models and them insert them in for my own plugins. Is there some function that loads it in from your plugin folder? I’ve looked but can’t find anything

Plugin folder? That was put out of the spotlight a long time ago. Now they’re published as assets to the site and you can parent GUIs, unions, other scripts etc directly to them. The updated wiki page on plugins has more info

I mean for non-published plugins, stuff that’s only on my computer. I did look on the wiki and didn’t find anything that would let me load guis without having to upload as models

For using GUIs in non-published plugins, you can create them via Lua code.

you can create it via Lua code.

Yeah but that’s tedious, it would be neat if there was some way of putting it in the folder and just dropping it in without scripting the guis or having to insert from a downloaded model.

There isn’t any clean way to use GUIs in unpublished plugins, part of the reason plugin assets were created.

If you save the plugin as a model in the plugins folder it will behave the same as an installed published plugin.

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