What are your thoughts on these animations?

Hi folks! Thank you for stopping by.

I made these animations for a one-handed axe type that will be used for any weapons of that type. I’m a little constrained by the fact that the legs and lower torso need to move independently from this animation. Despite this, I wanted to give the animations some personality.


Equip, Idle & Unequip

These animations are respectively played when the player takes out the axe, holds the axe, and puts away the axe.


Combo sequence

This combo sequence uses a custom looping system**. That’s why at the end of the animation, the character swings the axe back around to loop the combo back to the first swing.

* Each one of these animations need to be able to play on top of other animations such as walking, running, jumping, falling, etc...
** Animations always loop 0-1-0, I need mine to loop 0-1-x, with x being a variable loop starting timestamp.

I’m looking for in-depth constructive feedback to hopefully further improve my animating skills. I use Blender to animate.

Thank you for your time!

20 Likes

The animations looks so slay. (The guy in the second video looks like he tracked my location and is coming for me) Only tip I would say is make more frames in between the original frames. Other than nice work!

2 Likes

I’m a little confused on what you mean by this, could you elaborate? :sweat_smile:

This is the exact definition of “impressive” for your animations, keep up the good work!

(1st animation) Only flaw I saw tho is that I didn’t really like it when the axe clipped through the characters arm, other than that, great work!
image

2 Likes

Thank you so much!! I totally agree with you! I’m not sure how I could fix this with blocky arms like these, so if you have any recommendations, please share! I’d love to get rid of that problem :slightly_smiling_face:

That’s actually really impressive. Besides the axe clipping like @GR33N_Underscore , the animations overall are really smooth! Great job! :hidere:

2 Likes

What I meant was that you could put more frames in between each frame you originally created to make it smoother (at this point this is just toppings on a cake.) This would make the animation smoother (even tho it alr is) You can also add a little jiggle to the animation (it doesn’t have to be so much like an exaggeration. You can make the jiggle so it looks realistic because in real life you wouldn’t be able to hold an axe robotic. Remember this animation is so cool. I’m just giving some tips to help. (Also blenders fine but me personally I would recommend moon animator.)

1 Like

This animation is very good! Nice job on it!

1 Like

Thank you, I really appreciate the feedback and the tips! I think I’ll stick to blender because I find the transform tools much more user friendly than Roblox Studio’s tools :slight_smile:

1 Like

Does anyone have any recommendations on what I could do to mitigate the issue that @GR33N_Underscore has brought up, with the axe clipping through the arm? I’m not sure what sort of approach would fix this, considering the arms are fairly wide.

keep the axe gripped by the side of the arm and not in the middle

image

image

image

2 Likes

Amazing animation! :exploding_head: :video_camera:
Keep up the amazing animations

1 Like

Those animations are silky smooth! Not many thoughts here, just keep on practicing :+1:

1 Like