Hey, I want to make a movement system, but I don’t know where to start as I haven’t really explored the physics area of Roblox a lot yet. (I’ve heard it has to do with physics)
My goal is to make a CUSTOM character that doesn’t have the normal Roblox character movement, I want to be able to do more than the normal Roblox character can do. (I’m not really sure how to explain it)
Any help is appreciated!
I think OOP, math and optimisation practices might help.
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I mean, what exactly are you trying to achieve with the custom character? Because for the most part, you can just add onto the default roblox movement, and creating a whole custom movement system is a large endeavor that doesn’t have a significant reward.
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I don’t believe movement has to be physics based so depending on your goal you can choose to down that route or not. The only thing I can suggest is to look through the default Roblox scripts to understand how ti works and get an idea of what you’d need to do.
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