this is my first topic in #help-and-feedback:building-support, what this topic is that I can’t find ways of making my builds look unique instead of bland and nothing. How are players supposed to be entertained?
What is game about?
To get recruiting in groups who hire out to make games / program, offer, etc
I dont suggest using the same materials on the floors and ceilings(sometimes you can get away with this but not with the fabric material). I also think you should maybe divide what looks to me like a big room, into smaller areas. Hope this helps
If your game is about a house, office or something like that, I recommend you put other more striking materials such as marble for your floor and concrete or brick for the walls, it will give a more realistic touch and finally put small trees, paintings, armchairs and more furniture, good use it in your game good luck
Well it looks good, however responding to your answer because what leaves the players entertained is what the game will contain, that is, things that it has and not for them to entertain, it also has a lot of gameplay and game performance, If it is slow or if it is very good, consider this as advice because if the performance weighs some players will get bored because they will not be able to explore the map very well and they will leave, so check carefully what you add to your map and if it is acceptable go ahead good luck
I think you can make it better by adding more details as the build itself looks really empty. Also the ceiling should be a different material, same as walls. For the walls you can use concrete and about the ceiling probably wood. Filling it up with things will be more pleasing for the player, such as paintings on the walls, maybe even a fireplace around there. You can add TVs, flower pots, some windows, bookshelves, etc.
If you have no idea what to add to increase the aesthetic and attractiveness of the room, you could always look up references on google. I always do that when I run out of ideas and it always help, maybe add a skirting board and etc.