So I have been recently designing a souls-like game and I am only in the phase of planning out the systems and main game loop but I have come to realize that with Roblox’s audience being mostly kids under 13, I would have a very limited audience to work with. I also realized that a majority of players are either on phone or tablet and I could see the combat system being to complex and hard to maneuver on a phone/tablet causing it to be impossible for phone/tablet players to play.
So what I am asking is should I make this targeted toward younger audiences and dumb down the combat system and everything else and make the game more cartoony as well as basically remove the souls-like from it or should I keep going with my idea of a souls-like even though I will have smaller target audience and will have less revenue from the game.