I want to achieve a dodge roll system. Right now I’m using a BodyVelocity to move the player, but it makes the player not affected by gravity.
https://gyazo.com/c9d2d87996470ac762764c0435c74dba
I’ve tried using VectorForce, BodyForce, BodyThrust, but I’ve ran into the issue of friction. If I increase the Force to negate the friction the play just flies away on frictionless surfaces. What should i use?