What BodyMover should you use when making a rocket

  • What are you attempting to achieve? Knowing what BodyMover you would use when making a rocket; a VectorForce or BodyForce.

  • What is the issue? Nothing. I just want to know if I should use a VectorForce or BodyForce when creating a rocket.

  • What solutions have you tried so far? I have searched through the wiki.

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I would personally use BodyVelocity, since it would allow you to control and manipulate the speed of the rocket. This would mean accelerating and decelerating would be easy to handle.

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Okay, but BodyVelocity is a legacy body mover, so I don’t want to use it.

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BodyForce is a legacy body mover, so If you are trying to avoid using legacy body movers as roblox recommends, VectorForce constraints are your only good option.

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Maybe this? RocketPropulsion | Documentation - Roblox Creator Hub

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Agree’d, looked that over, looks like that could work

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Alright, thank you. (30 character limit bruh)

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