What can I use to make parts move using physics

I am making a magnet type game where any part you come near it will get attached to your character and levitate towards it, but problem is I don’t know what to use to do that. Tween is really laggy if you do it to other players at same time and rocketpropulsion bugs out when it reaches the character but I need something that makes the object not glitch but stay on the part when it reaches it destination.

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AlignPosition with RigidityEnabled on.

Slap an attachment on your magnet, use the attachment already inside characters, slap the alignposition with it, and you have a working magnet that attracts things towards it.

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