Only shows unique, niche, interesting, and/or significant practical posts. Generally involves physics/math or specific algorithms.
Solved questions
- Field of vision
- Solution to minecarts being able to derail
- Vibrating part
- Portals
- Stop character movement
- Seeing if UI objects overlap
- Magnets
- Bullet spread (old)
- Interactive grass concept
- Color palette/wheel thread
- Seeds from strings using hashcode
- Get thumbnail of place using place ID (Old)
- Mixing colors using lerp
- Finding the closest Vector3 point on a part from the character, Finding distance to a wall regardless of where you are (similar problems)
- Torso that moves as you move
Community Resources/Tutorials
- Dragging objects with mouse
- Water physics (terrain water)
- Server synced daily shop
- Ray reflection
- What is greedy meshing & How to greedy mesh
- Grid creation (building placement system)
- Radial sprite sheets
- Projectile modeled motion
- Simple ship with realistic bow
- Converting studs to meters (bonus: obtaining mass in kg)
- Simple Harmonic Motion w/ 3D Spring example
- Physics based Spring module
- Optical scope shadow, effect of scope parallax adjustment, and parallax-free reflex sight
- Fractal noise + procedural generation
- Neural network backpropagation learning algorithm
- Genetic Algorithms introduction (machine learning)
- Crescent Sword Slash Effect (needs UV unwrap knowledge)
- Complex Numbers & The Mandelbrot Set in Roblox
And this for Enum of the controller: