What Causes This Weird Shading On My Mesh?

Far away, my Meshes look fine since Shadows are turned off.

image

Up close, however, it covers the outer parts in shadow.

The underside does not have this issue.

The platform you see is made up of one center mesh (the circle) and 28 outer chunks (14 inner, 14 outer). It’s like this so I can make the platform fall apart over time.

In Blender, I already tried fixing the Normals. I used the Weighted Normal modifier while recalculating the Outside and setting them to Faces.

Any help?

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Do you have any parts or meshes that is in the sky on top of that mesh?

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I do not.

This doesn’t happen on other Meshes in my map either.

What is your texture, Is this roblox’s material or colormap?

It’s the Slate Material from Roblox.

Turning CollisionFidelity to “Box” on the Parts fixed the issue.

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