I know that there’s probably too many causes to just say straight away, but there is so much stuff that I would have to send (Attachments, HingeConstraints etc.) if I had to provide my whole system, so I would hope that maybe someone could give generel tips on what this could be and how to fix it.
Check if the wheels are not anchored, they are not moving at all
The wheels is not anchored.
None of the parts in the car actually are.
Are you sure? Did you check if they arent anchored during the game or in studio? If so then its really weird
Okay I just tried something so now the wheels is anchored, and now it looks like this:
So it’s a step in the right direction because now the body is at least static, but is the car even driveable if the wheels is anchored?
No its not drivable, you should check if you set the hinge correctly
Since the wheeks aren’t moving at all check for any Part or Mesh in the wheels being Anchored or Welded to something that’s Anchored.
Go to your Model tab while testing and click on the Constraints section Show Constraints and Show Welds tools. Those are very helpful when troubleshooting physics stuff.
It looks like you have 1 or more Constraints that are fighting each other. When you select a Constraint make sure all the Attachments are lined up in the same direction relative to that Constraint.
You may also have Parts Colliding with each other. In your Studio Settings go to the Physics tab and click on the Are Collision Points Shown tool. I work with a lot of Constraints and this tool helps a lot by showing a red ball wherever a collision is being registered.
Since the car looks like a Union you should try selecting the PreciseConvex collision property.
Also to quickly troubleshoot you can just turn off the CanCollide property of the Union.
Okay I realized that the script is creating a part that it’s anchoring. I took a lot of it from a-chassis because I wanted to write my own chassis, and I thought that this would be a good starting point (because it’s already made): local Players = game:GetService("Players")local ReplicatedStorage = game:GetSe - Pastebin.com. It’s making the part that it’s anchoring at line 49. I am not 100% sure that it has anything to do with it, but it’s the only anchored thing, so it must be. (It’s also inside the wheel).
I found the solution!
The solution was to anchor the whole model, and then in the script after it made all the welds etc. unanchor all the parts.
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