Servers that have been running for a little while end up DESTROYING everyones CPUs. I can’t figure out the source of this and I can’t find a way to reproduce this. It seems like the more players that have been in the server, the more the clients suffer from CPU usage. Is there any way I can find the source of the CPU issues?
Could you post a picture of client memory in the developmer console from a time when you were lagging?
Client memory was fairly stable, usually yellow sometimes hitting orange.
I’ll get a screenshot in a bit
Oh wait I already posted something with memory diagnostics. Memory isn’t the issue, my problem is CPU usage cause by sounds (I think, though I’m not sure why)
Can you show me a Shift+F4 stats? Sometimes that can help determine some things.
I spent all day today completely overhauling the way sound works in my game so I’m going to see if I’ve managed to solve my own issue, if it still lags I’ll go ahead and try that
I FIXED IT THANK GOD
All it took was 9 hours and completely localizing all the sounds in my game