I have been having an issue for a really long time where a remote function for whatever reason does not want to show an error on the server but only shows it on the client side.
Does anyone know what could be causing this and if there is a way to solve it?
I really want to be able to see what went wrong on the server without having to guess with a pcall where the error is located with lots of headaches and time being wasted.
Im not using any pcalls at the moment, it is also reaching the point.
its erroring on the client but not on the server, i need it to error on the server so i can see why a core function stopped working without having to ask the player for his logs and debug properly myself in studio