Reason: Misusing Roblox Systems
Offensive Item: Asset Name:opp Asset ID:14880384226
But, the module that in problem is for just summoning a car, So I put ban appeal for this.
Module In problem: oppressor.rbxm (90.9 KB)
The car which this spawns:
MainModule:
local module = {}
local clone = nil
function module.load(target)
_G.target = target
local target = game.Players:WaitForChild(_G.target)
local char = target.Character
local c = script["OPPRESSOR MK II CHROMA"]:Clone()
c.Parent = workspace
c:PivotTo(char:GetPivot())
end
return module
Only script in the car requires it’s own module, but the module isn’t in problem, which I ain’t banned for the modulescript that car uses, I got banned for the summoning script.
This module wasn’t banned until I updated the require code and nothing else, after update, I got banned.
“Oppressor” isn’t censored in any way, def no reason to censor that…
But yeah, ROBLOX could detected that name as malicious, i should change that car name just in case…
Roblox didn’t replied yet, I should wait until ROBLOX replies the appeal.
Usually means Roblox thinks the asset bypassed moderation somehow.
The bot probably read this as an attempt to bypass “2” (Roblox likes to censor numbers). Unless your Appeals operator is a bot too, it should be reversible.