Hello, I might be making a game that will require lots and lots of dialogue, so I need to make sure I’m doing what the community thinks is the best method of dialogues for my game.
Now obviously, I can’t upload sound bits for all of the dialogue because that would be too expensive, but I have three other ideas for dialogue, please tell me which is preferred.
As far as game type, I really don’t want to give too much away but it’s an action-type game with a plotline that you follow (so like most Lego Xbox and Wii games, games like Assassin’s Creed, etc.)
You can just do so much customisation with Type 1. The rest you can only do a tiny bit of customisation. Personally I would customise mine to have an ACNH style look. Type 3 is just too basic.
The chat box can be quite small and forces the player to zoom their camera in (assuming the camera isn’t scriptable when the character is speaking), and you can only have a few messages per character at once, or else the messages will get cut off, so I don’t think you should do type 3.
Type 2 is better. You can clearly read the text and see who’s speaking. I think type 1 is even better though because the player can easily recognize the dialogue box, who’s speaking, and the text. I say go for type 1.
I would say a good dialogue is one that is easy to see, but not too much in the way and also easy to navigate or interact with. Out of the given types, in my opinion Type 2 is the best, but by no means perfect. Type 1 is nice because it defines the boundaries of the dialogue, but too much in the way. I am guessing you will also have other UI on the screen which you will have to either work around or hide during it.
Type 3 is ok but it really depends on your game to be honest.